Creepy Grin: Difference between revisions
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imported>TechSmurf Augh, spelling. D: |
imported>Lostcalpolydude m →Notes |
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*This skill can only be used once a day. | *This skill can only be used once a day. | ||
*This skill's ID was formerly used for [[Omphaloskepsis (skill)|Omphaloskepsis]]. | *This skill's ID was formerly used for [[Omphaloskepsis (skill)|Omphaloskepsis]]. | ||
*If you have a [[Navel ring of navel gazing| | *If you have a [[Navel ring of navel gazing|navel ring]] equipped, this skill does not use any MP. You still have to have enough MP available to be able to use the skill. | ||
*Has no effect in areas with one monster, such as the [[Beanbat Chamber]]. | *Has no effect in areas with one monster, such as the [[Beanbat Chamber]]. | ||
[[Category:Combat Skills]] | [[Category:Combat Skills]] |
Revision as of 06:47, 30 November 2007
Creepy Grin
Type: CombatMP Cost: 30
Prevents the enemy you use the skill on from appearing in that area for 10 adventures, in the same manner as Harold's bell.
Source: | Equipping a V for Vivala mask |
Price: | N/A |
Class: | N/A |
Level: | N/A |
When Used: |
The expression on your already-creepy mask changes to an even creepier grin. Your opponent shrieks like a little girl and runs off into the bushes. |
Notes
- Using this skill immediately ends combat, but does not use up an adventure.
- This skill can only be used once a day.
- This skill's ID was formerly used for Omphaloskepsis.
- If you have a navel ring equipped, this skill does not use any MP. You still have to have enough MP available to be able to use the skill.
- Has no effect in areas with one monster, such as the Beanbat Chamber.