Deft Hands: Difference between revisions

From A KoL Wiki
imported>Greycat
imported>Greycat
No edit summary
Line 1: Line 1:
{{NeedsSpading|comment=Do any other combat item effects change?}}
{{NeedsSpading|comment=Do any other combat item effects change? Does the stagger happen only for DBs?}}


{{skill|
{{skill|
Line 13: Line 13:
permable=1|
permable=1|
}}
}}
==Notes==
*This skill causes the first combat item used in a fight to [[stunning|stagger]] the monster for one round.  ''(For Disco Bandits only? Is this considered a bug? Needs spading.)''


==History==
==History==
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. <!-- Originally, this skill also caused the first use of a combat item in each fight to be a free action. -->
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. <!-- Originally, this skill also caused the first use of a combat item in each fight to be a stagger. -->

Revision as of 14:08, 25 October 2013

There are some vague or non-exact figures and information on this page. Some spading is required.

Do any other combat item effects change? Does the stagger happen only for DBs?

Deft Hands

Deft Hands

Type: Passive
MP Cost: N/A

If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you.

Improves the effects of combat items

Source: Guild Trainer
Price: 125 Meat
Class: Disco Bandit
Level: 1
Effect: Increases damage dealt by all combat items by 25%, rounded up.


Notes

  • This skill causes the first combat item used in a fight to stagger the monster for one round. (For Disco Bandits only? Is this considered a bug? Needs spading.)

History

  • This skill was introduced in the Disco Bandit skill revamp on October 21, 2013.