Deft Hands: Difference between revisions
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==Notes== | |||
*This skill causes the first combat item used in a fight to [[stunning|stagger]] the monster for one round. ''(For Disco Bandits only? Is this considered a bug? Needs spading.)'' | |||
==History== | ==History== | ||
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. <!-- Originally, this skill also caused the first use of a combat item in each fight to be a | *This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. <!-- Originally, this skill also caused the first use of a combat item in each fight to be a stagger. --> |
Revision as of 14:08, 25 October 2013
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Deft Hands
Type: PassiveMP Cost: N/A
If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you.
Improves the effects of combat items
Source: | Guild Trainer |
Price: | 125 Meat |
Class: | Disco Bandit |
Level: | 1 |
Effect: | Increases damage dealt by all combat items by 25%, rounded up. |
Notes
- This skill causes the first combat item used in a fight to stagger the monster for one round. (For Disco Bandits only? Is this considered a bug? Needs spading.)
History
- This skill was introduced in the Disco Bandit skill revamp on October 21, 2013.