Deft Hands: Difference between revisions
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{{NeedsSpading|comment=Do any other combat item effects change? Does the stagger happen only for DBs?}} | {{NeedsSpading|comment=Does it still round up spices? Do any other combat item effects change? Does the stagger happen only for DBs?}} | ||
{{skill| | {{skill| | ||
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class=[[Disco Bandit]]| | class=[[Disco Bandit]]| | ||
level=1| | level=1| | ||
explain=Increases damage dealt by all combat items by 25%, rounded up.| | explain=Increases damage dealt by all combat items by 25%, rounded up (usually).| | ||
permable=1| | permable=1| | ||
}} | }} | ||
==Notes== | ==Notes== | ||
*This skill causes the first combat item used in a fight to [[stunning|stagger]] the monster for one round. ''(For Disco Bandits only? Is this considered a bug? Needs spading.)'' | *This skill causes the first combat item used in a fight to [[stunning|stagger]] the monster for one round. ''(For Disco Bandits only? Is this considered a bug? [[Needs spading]].)'' | ||
*All combat item damage is multiplied by 1.25 and rounded up, ''except'' for the [[seal tooth]] ''(and possibly [[spices]] -- needs spading)''. | |||
==History== | ==History== | ||
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. <!-- Originally, this skill also caused the first use of a combat item in each fight to be a stagger. --> | *This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. | ||
*Originally, all combat item damage was rounded up. At some point, the damage of the [[seal tooth]] ''stopped'' being rounded up from 1 to 2 (observed on October 25, 2013). | |||
<!-- Originally, this skill also caused the first use of a combat item in each fight to be a stagger. --> |
Revision as of 14:51, 25 October 2013
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Deft Hands
Type: PassiveMP Cost: N/A
If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you.
Improves the effects of combat items
Source: | Guild Trainer |
Price: | 125 Meat |
Class: | Disco Bandit |
Level: | 1 |
Effect: | Increases damage dealt by all combat items by 25%, rounded up (usually). |
Notes
- This skill causes the first combat item used in a fight to stagger the monster for one round. (For Disco Bandits only? Is this considered a bug? Needs spading.)
- All combat item damage is multiplied by 1.25 and rounded up, except for the seal tooth (and possibly spices -- needs spading).
History
- This skill was introduced in the Disco Bandit skill revamp on October 21, 2013.
- Originally, all combat item damage was rounded up. At some point, the damage of the seal tooth stopped being rounded up from 1 to 2 (observed on October 25, 2013).