Deft Hands: Difference between revisions
From A KoL Wiki
imported>Greycat I am an idiot. The monster had physical resistance. That's why it was doing 1 damage. |
imported>Argus →Notes: fixed that for ya |
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==Notes== | ==Notes== | ||
*This skill causes the first combat item used in a fight to [[stunning|stagger]] the monster for one round | *This skill causes the first combat item used in a fight to [[stunning|stagger]] the monster for one round, but only applies to Disco Bandits. | ||
==History== | ==History== | ||
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. | *This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. | ||
<!-- Originally, this skill also caused the first use of a combat item in each fight to be a stagger. --> | <!-- Originally, this skill also caused the first use of a combat item in each fight to be a stagger. --> |
Revision as of 03:45, 23 November 2013
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Deft Hands
Type: PassiveMP Cost: N/A
If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you.
Improves the effects of combat items
Source: | Guild Trainer |
Price: | 125 Meat |
Class: | Disco Bandit |
Level: | 1 |
Effect: | Increases damage dealt by all combat items by 25%, rounded up. |
Notes
- This skill causes the first combat item used in a fight to stagger the monster for one round, but only applies to Disco Bandits.
History
- This skill was introduced in the Disco Bandit skill revamp on October 21, 2013.