Deft Hands: Difference between revisions

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imported>Greycat
I am an idiot. The monster had physical resistance. That's why it was doing 1 damage.
imported>Argus
Notes: fixed that for ya
Line 15: Line 15:


==Notes==
==Notes==
*This skill causes the first combat item used in a fight to [[stunning|stagger]] the monster for one round.  ''(For Disco Bandits only? Is this considered a bug? [[Needs spading]].)''
*This skill causes the first combat item used in a fight to [[stunning|stagger]] the monster for one round, but only applies to Disco Bandits.


==History==
==History==
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013.
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013.
<!-- Originally, this skill also caused the first use of a combat item in each fight to be a stagger. -->
<!-- Originally, this skill also caused the first use of a combat item in each fight to be a stagger. -->

Revision as of 03:45, 23 November 2013

There are some vague or non-exact figures and information on this page. Some spading is required.

Do any other combat item effects change? Does the stagger happen only for DBs?

Deft Hands

Deft Hands

Type: Passive
MP Cost: N/A

If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you.

Improves the effects of combat items

Source: Guild Trainer
Price: 125 Meat
Class: Disco Bandit
Level: 1
Effect: Increases damage dealt by all combat items by 25%, rounded up.


Notes

  • This skill causes the first combat item used in a fight to stagger the monster for one round, but only applies to Disco Bandits.

History

  • This skill was introduced in the Disco Bandit skill revamp on October 21, 2013.