Deft Hands: Difference between revisions
From A KoL Wiki
imported>KingBobson m Removing tag, no more effects. |
imported>Terion Was changed to round down sometime last year; see Talk for link to forum post noticing and spading the change |
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class=[[Disco Bandit]]| | class=[[Disco Bandit]]| | ||
level=1| | level=1| | ||
explain=Increases damage dealt by all combat items by 25%, rounded | explain=Increases damage dealt by all combat items by 25%, rounded down.| | ||
permable=1| | permable=1| | ||
}} | }} | ||
==Notes== | ==Notes== | ||
* | *For Disco Bandits only, this skill also causes the first combat item used in a fight to [[stunning|stagger]] the monster for that round. | ||
==History== | ==History== | ||
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. | *This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013. |
Latest revision as of 04:55, 2 March 2016
Deft Hands
Type: PassiveMP Cost: N/A
If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you.
Improves the effects of combat items
Source: | Guild Trainer |
Price: | 125 Meat |
Class: | Disco Bandit |
Level: | 1 |
Effect: | Increases damage dealt by all combat items by 25%, rounded down. |
Notes
- For Disco Bandits only, this skill also causes the first combat item used in a fight to stagger the monster for that round.
History
- This skill was introduced in the Disco Bandit skill revamp on October 21, 2013.