Talk:Summon Stickers

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Revision as of 09:00, 9 November 2008 by imported>Muhandes (Disembodied Hand)

Fade off time

6 stickers used, 20 combat turns for each to fall off. Each time. -- sulfur 15:04, 4 November 2008 (UTC)

Repeat stickers: Stacking

Do the stickers stack? (For example, three UPC stickers = 75% meat drop bonus?)


Pattern to summons

All my summons so far have followed the same pattern: 1 drop rate sticker (items or meat) 1 stat sticker (bonus substats or 20% stat boost) 1 damage sticker (melee/spell or prismatic) Are others seeing the same pattern as me? --Hollow49 23:00, 5 November 2008 (UTC)

Looks as though summons are indeed random, although you won't get more than one of the same type of sticker in a summon (never unicorn-unicorn-apple, for example). --Southwest 06:33, 6 November 2008 (UTC)

  • See this thread [1] for more data. It looks like a pretty clear pattern. --Prestige 10:47, 6 November 2008 (UTC)
    • Hate to be the thorn in the side of dedicated spaders, but I just got another summon that doesn't follow the pattern. As a data point, I'm in post-King Hardcore. --Southwest 05:08, 7 November 2008 (UTC)
      • Hate to be a moron, too. D'oh. I was holding on to the pattern Hollow49 had proposed, which isn't what the brilliant folks at AFH were seeing. Sorry, sorry. Disregard my idiocy. --Southwest 07:28, 7 November 2008 (UTC)


Disembodied Hand

Does the effects work when equipped? --Cheese 06:54, 9 November 2008 (UTC)

Yes. Easy to see for +stat%, and initial spading shows the same for the rest --Muhandes 09:00, 9 November 2008 (UTC)