Disco Momentum
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Disco Momentum is a resource exclusively available to Disco Bandits and affects several of their skills.
Basics
Only Disco Bandits with the passive skill Disco State of Mind can generate Disco Momentum. Momentum starts at zero with each fight. When you do a dance move, you gain a point of Momentum for the remainder of the current fight. The only skills that build Momentum are Disco Dance of Doom, Disco Dance II: Electric Boogaloo, and Disco Dance 3: Back in the Habit. Each of these dances can only be used once per combat, meaning that the maximum Momentum level is 3.
Each point of Momentum increases the damage and deleveling done by Disco Dances. Other Disco Bandit combat skills also gain additional damage and/or deleveling. Other Disco Bandit passive skills add additional bonuses for each point of Momentum, as detailed in the table below.
Skills influenced by Momentum
Skill | Level | Cost | Effect |
---|---|---|---|
Disco State of Mind | 3 | Passive | Allows use of Disco Momentum |
Disco Dance of Doom | 2 | 3 MP | +1 Disco Momentum |
Disco Dance II: Electric Boogaloo | 4 | 4 MP | +1 Disco Momentum |
Disco Dance 3: Back in the Habit | 11 | 10 MP | +1 Disco Momentum |