Disco Momentum

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There are some vague or non-exact figures and information on this page. Some spading is required.

Exact numbers for effects on various skills needed.

Disco Momentum is a resource exclusively available to Disco Bandits and affects several of their skills.

Basics

Only Disco Bandits with the passive skill Disco State of Mind can generate Disco Momentum. Momentum starts at zero with each fight. When you do a dance move, you gain a point of Momentum for the remainder of the current fight. The only skills that build Momentum are Disco Dance of Doom, Disco Dance II: Electric Boogaloo, and Disco Dance 3: Back in the Habit. Each of these dances can only be used once per combat, meaning that the maximum Momentum level is 3.

Each point of Momentum increases the damage and deleveling done by Disco Dances. Other Disco Bandit combat skills also gain additional damage and/or deleveling. Other Disco Bandit passive skills add additional bonuses for each point of Momentum, as detailed in the table below.

Skills influenced by Momentum

Skill Level Cost Effect
Disco State of Mind 3 Passive Allows use of Disco Momentum
Disco Dance of Doom 2 3 MP +1 Disco Momentum
Disco Dance II: Electric Boogaloo 4 4 MP +1 Disco Momentum
Disco Dance 3: Back in the Habit 11 10 MP +1 Disco Momentum

See Also