Dressing For Success

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Revision as of 13:44, 6 July 2008 by imported>Melon (Recap Table: Villa meat drops as Villa ranking has access to hobopolis loot)
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Most of the Maximizing... pages have not yet been brought up to the new methodology.

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Description

There are days where you'll want to maximize a particular stat or game mechanics ability. Perhaps it's for plumbing the depths of Fernswarthy's Basement, overpowering your opponents in PvP, farming for Meat or items, dealing with a difficult opponent, or just experimenting. At times like these, you'll want to be Dressing For Success. There's a lot more to it than just finding the right hat for the job -- you'll want to take advantage of buffs, passive skills, effects from items and more.

In recognition of the fact that most people don't have piles of Mafia Raffle Prize gear stacked up in their closet, we've organized things by player classifications. The five player classifications are KoL Deity, Villa, Ascender, Casual, and Apathetic Lizardman. These classifications stratify players according to the level of time and effort they have invested in the game, which translates into the quality of gear and buffs they can afford as well as the number of skills they have accumulated. The classifications are in descending order and are more fully discussed in the Player Classifications section below. The Equipment/Buff Classifications are also more fully discussed in the Equipment/Buff Classifications section below.

Maximizing Your ...

Here are the links to the gear/buff combinations that will maximize a particular stat/game mechanic.

Note that percentage increases to Base Stats have been calculated on an assumed Base Stat value of 150; in many cases, figures may differ significantly.

Character Base Stats

Combat Abilities

Monster Drops

Other

Recap Table

Recapped here are the totals from each of the Maximizing Your ... pages:

Stat/Game Mechanic KoL Deity Villa Ascender Casual Apathetic Lizardman
Muscle 2206-2547 2157-2242 1899-1984 1618-1704 1005-1091
Mysticality 1900-2252 1909 1772 1517 851
Moxie 2037-2367 1979 1785 1406 775
HP 540 540 540 375 365
MP 828 592 592 295 230
Bonus Melee Damage1 972-976
+3x drunk
782-786
+3x drunk
728-732
+3x drunk
643-647
+3x drunk
251-255
+3x drunk
Bonus Spell Damage2 552 (10)(12)(15)
(20)/(20)/(20)
392 (10)(12)(15)
(20/(20)/(20)
332 (10)(12)(15)
(20)/(20)/(20)
167 (10)(12)(15)
(10)/(10)
147 (5)(12)(15)
(10)/(10)
Combat Initiative +405% +405% +405% +310% +310%
Damage Absorption 1455
(90%)
1455
(90%)
740
(76%)
680
(72.5%)
480
(59.3%)
Damage Reduction 127-129
+floor((level-2)/2)
127-129
+floor((level-2)/2)
127-129
+floor((level-2)/2)
117-119 82-84
Elemental Resistance3 80% 80% 80% 80% 80%
Item Drops +566-651% +544% +405% +362% +133%
Meat Drops +1225% +1180%-1220% +942% +796% +290%
Rollover Adventures +53
+Wild Hare
+46 +29 +28 +8
Monster Level +206-246
+2 per level
+166
+2 per level
+136
+2 per level
+109
+2 per level
+70
HP Regeneration 46-74
+ 60 after Battles
46-74
+ 60 after Battles
36-62
+ 60 after Battles
+ 3-7 on Saturdays
26-50
+ 60 after Battles
+ 3-7 on Saturdays
26-50
+ 60 after Battles
+ 3-7 on Saturdays
MP Regeneration 67-93
+ 60 after battles
+3 to 7 on Tuesdays
67-93
+ 60 after battles
+3 to 7 on Tuesdays
58-85
+ 60 after battles
+3 to 7 on Tuesdays
55-82
+ 60 after battles
52-78
+ 60 after battles

1Elemental bonuses and physical bonuses have been counted together due to the way Weapon Damage works.
2Elemental bonuses are only applied to spells of the same element.
3Mysticality classes have an innate 5% resistance to elemental damage. This resistance applies only to damage, and not to "quest requirements" like the Daily Dungeon and the Mt. McLargeHuge Quest.

Explanation of Methodology

This table details the equipment and buffs available to each Player Classification. All players are assumed to have full access to the mall and are free of any Ronin or Hardcore constraints. This includes access to all permanent skills, so Bad Moon restrictions (and consequently, bonuses) are ignored.

Equipment/Buff Classification KoL Deity Villa Ascender Casual Apathetic Lizardman
Custom Equipment Yes No No No No
Ultra Rares Yes No No No No
Mafia Prizes Yes No No No No
Maximum Equipment Value n/a 10,000,000 4,000,000 1,000,000 100,000
Brimstone Equipment Yes Yes Yes No No
Plexiglass Equipment Yes Yes Yes No No
Non Buff Skills Yes Yes Yes Common Ones No
Clan Buffs Yes Yes No No No
Clan Equipment Yes Yes Yes Yes Yes
Class Equipment/Bonus Yes Yes Yes No No
Duct Tape Items Yes Yes Yes No No
Moon Sign Bonus Yes Yes Yes No No
Hopped Up on Goofballs Yes Yes No No No
Limit on Mind-Control Device Gear n/a n/a n/a n/a 0
Stainless Steel Equipment Yes Yes Yes Yes No
Maximum Item Buff Value n/a n/a 10,000 5,000 1,000
Skill Buffs Yes Yes Yes Yes Yes
! Potions Yes Yes Yes Yes Yes
Adventure Buffs No No No No No
Telescope Yes Yes No No No

Player Classifications

  • KoL Deity
This player has the absolute best possible equipment and advantages. This represents the theoretical maximum.
  • Villa
This player has worked steadfastly to obtain the best possible gear, excepting only gear priced in the low bugmeat range and higher. This player has ascended a number of times, including some Hardcore, Hardcore Oxy and Hardcore Bad Moon runs. This player has also made the choice to do such things as picking the appropriate class and moon sign, getting Hopped Up on Goofballs and getting their clan to shell out for buffs. It can be a tough task, but any player in the game can do it, given enough diligence and perseverance.
  • Ascender
This player has worked very hard and has ascended a number of times, including some Hardcore, Hardcore Oxy and Hardcore Bad Moon runs, but has not gone to quite the extremes that a Villa player (villan) has.
  • Casual
This player may have not been around long, but has made a decent effort to play the game. They have ascended a number of times including some Hardcore runs, but has not gone to quite the extremes that a Ascender has.
  • Apathetic Lizardman
This player probably hasn't ascended yet, but has made a decent effort.

Equipment/Buff Classifications

  • Custom Equipment
Custom Equipment is only available to KoL Deity type players.
  • Ultra Rares
Ultra Rares are only available to KoL Deity type players.
  • Mafia Prizes
Mafia Raffle Prizes are only available to KoL Deity type players.
  • Maximum Equipment Value
The maximum value of a single piece of equipment. Villa type players receive a relatively generous allowance of 10,000,000 Meat, with the allowance for each subsequent player type being reduced. This means, for example, that Villa players may equip three Mr. Accessories while an Apathetic Lizardman may not equip any of the Mr. Store items as they are too expensive.
  • Brimstone Equipment
Brimstone Equipment is only available to Ascender types and above because the only way to get it is to go through a Hardcore Bad Moon ascension.
  • Plexiglass Equipment
Plexiglass Equipment is only available to Ascender types and above because the only way to obtain it is to complete a very difficult Hardcore Oxygenarian ascension.
  • Non-Buff Skills
These are self-only skills. As it will typically take a number of ascensions to accumulate these, this category is only readily available to Ascender types and above. The Casual type most likely has permed the best ones, and as such they have access to the common ones (Double-Fisted Skull Smashing, Torso Awaregness, Amphibian Sympathy, Mad Looting Skillz, and Leash of Linguini).
  • Clan Buffs
It's a rare player who can get clan buffs on command. Consequently, this category is only available to Villa types and above.
  • Clan Equipment
A clan with the equipment that you want is normally easily found, so any player can find one that has the equipment to help maximize what they want.
  • Class Equipment/Bonus
Class-Specific Equipment will benefit you only if you have selected a particular class to play. Similar reasoning applies to innate class bonuses like a Muscle incarnation's HP bonus. Consequently, this category is only available to Ascender types and above.
  • Duct Tape Items
Duct tape has a low drop rate and often takes many days to amass and as such these items are only available to Ascenders and above.
  • Moon Sign Bonus
Moon sign bonuses (like The Packrat) will benefit you only if you have selected a particular moon sign to play. Consequently, this category is only available to Ascender types and above.
  • Hopped Up on Goofballs
You have to be pretty crazy to get Hopped Up on Goofballs. This category is only available to Villa types and above.
  • Limit on Mind-Control Device Equipment
Additional copies of The Super-Secret Canadian Mind-Control Device/detuned radio/The Annoy-o-Tron 5000 special drops can only be obtained by ascending multiple times, and even so, you must have the right device setting. Accordingly, multiple Mind-Control special accessories are limited to Casual types and above. No Mind-Control special drops of any kind are available to Apathetic Lizardman type.
  • Stainless Steel Equipment
Stainless Steel Equipment is only available to Casual types and above because the only way to obtain it is to complete a fairly difficult Hardcore ascension.
  • Maximum Item Buff Value
The maximum value of an item that gives the desired buff. Ascenders are allowed a 10k limit which will allow them almost all buffs; Casuals are allowed 5k which cuts out some of the higher buffs; and Apathetic Lizardmen would be reluctant to spend much on item buffs and are allowed only 1k.
  • Skill Buffs
Everyone can either self-buff or are able to purchase skill buffs from other players.
  • ! Potions
Most everyone can use the Dungeons of Doom potions to obtain a desired result.
  • Adventure Buffs
Buffs resulting from adventures (e.g., Dreams and Lights) are difficult to stack, and hence are excluded for all player classes.
  • Telescope
Since the only way to get a Telescope involves a fairly expensive basement dive, which itself begs for several permed skills, full telescope access is restricted to Villas or higher.

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