Dressing For Success
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Description
There are days where you'll want to maximize a particular stat or game mechanics ability. Perhaps it's for plumbing the depths of Fernswarthy's Basement, overpowering your opponents in PvP, farming for Meat or items, dealing with a difficult opponent, or just experimenting. At times like these, you'll want to be Dressing For Success. There's a lot more to it than just finding the right hat for the job -- you'll want to take advantage of buffs, passive skills, effects from items and more.
In recognition of the fact that most people don't have piles of Mafia Raffle Prize gear stacked up in their closet, we've organized things by accessibility. Items that are non-tradable, rare, or no longer available except through the mall are all colour coded into their respective category to show at a glance how much work you'll need to put in to obtain it.
Maximizing Your ...
Here are the links to the gear/buff combinations that will maximize a particular stat/game mechanic.
Character Base Stats
Combat Abilities
- Bonus Weapon Damage
- Bonus Spell Damage
- Combat Initiative
- Damage Absorption
- Damage Reduction
- Elemental Resistance
Monster Drops
Other
Explanation of Methodology
Dressing for Success does not aim to list every single modifier available to the player. For those who are interested in such things, there are pages that list every single modifier. Instead, Dressing for Success aims to show what would be a reasonable set of modifiers for a player to have if they wish to maximise something, organised by equipment slot for easy reference. In addition, all modifiers are categorised to show at a glance how accessible it is to most players. The following table shows the categories that are used:
Legend | |
---|---|
Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare |
Semi-rares and war hero drops | |
Mr. Store/KoL Con accessible derivatives | Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable |
Mr. Store/KoL Con items and inaccessible derivatives | Tradable, but no longer obtainable |
Other limited time content | |
Clan Dungeon non-tradables | Untradable, but still obtainable |
Other non-tradables | |
Non-tradables from past holidays and world events | Untradable, and no longer obtainable |
* | Single-equip restriction, or two-handed/three-handed weapon |
^ | Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration |
Buffs are also categorised similarly, however they are classified depending on how the item that grants the effect is obtained. For example, buffs granted from astral cupcakes are classified as "Mr. Store", because although they are available in the mall, they are only produced from astral mushrooms which are only obtained from the Astral Badger, which is only available through the mall. In short, hardcore players can only obtain them if they have the appropriate Mr. Store item.
- Ultra rares and Raffle House/Radio prizes
- This category is for all items that are outstandingly difficult to obtain. Ultra Rares items fit into this category, as well as all current Raffle House prizes and current Radio KoL gear.
- Semi-rares and war hero drops
- This category is for all tradable items that have mechanics to make them somewhat rare, but can still be obtained with effort.
- Mr. Store items
- Items in this category once existed in Mr. Store or are created by using a Mr. Store item.
- Other limited time content
- All other items are now only accessible through the Mall belong in this category. A new player can only obtain these items through other players.
- Clan Dungeon non-tradables
- Players can only obtain these items if they are in a clan that has access to the appropriate dungeons.
- Other non-tradables
- This category is for all other untradable items that can still be obtained by new players.
- Non-tradables from past holidays and world events
- Some things can no longer be obtained, but are still optimal in many scenarios.
Exclusions
The Dressing for Success pages do not list everything that is available for many reasons, which are explained below:
- Bad Moon Skills and Effects
- Not only do the effects require you to spend an adventure to obtain (and so are hard to stack), but they can only be obtained once per ascension, and they are often accidentally triggered during a typical ascension. As a result, they will be unavailable to most players most of the time. In addition, players cannot access permed skills in Bad Moon, making things harder to maximise. As a result, anything that is specific to Bad Moon is not included.
- Custom, unique and unavailable items
- Some items such as St. Sneaky Pete's Day untradables are impossible for a new player to obtain, and are very rarely optimal for any situation. Due to the rather severe unobtainability, they are excluded from Dressing for Success. The same applies to custom items and items of which only one exists.
- Rubbish buffs/equipment
- The lists tend to get rather long for many Dressing for Success pages. In order to improve clarity, some things that are not worth applying/equipping because better alternatives that are extremely easy/cheap to obtain will be excluded from pages that are becoming unnecessarily large. The specifics behind what should be removed is currently under discussion.
Dressing Up | |
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Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |