Adventurer, $1.99
Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose appears to glowing.
Push the nose |
- With 3 Clownosity or fewer:
The clown's eyes pop open, and glow with a malevolent red light as they look you up and down. Then, the hallway fills with the sound of hideous mocking laughter as the clown's mouth opens, and a napalm-cream pie springs out, coating you with flaming jellied petroleum. The experience is incredibly painful, and not particularly amusing.
![]() | You lose 22−300 (scales with level) hit points. |
Something tells you you wouldn't have gotten that reaction if you looked more like a clown. That something is this bit of really obvious exposition.
- With 4 Clownosity or more:
Lurking at the Threshold | |
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|
Let sleeping doors lie |
You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision.
- Selecting "Let sleeping doors lie" does not cost an adventure.
Occurs at The "Fun" House.
Notes
- Your total Clownosity is determined by adding up the individual Clownosity of each distinct item currently being worn:
- Two Clownosity:
- One Clownosity:
- Zero Clownosity:
acid-squirting flower
clown hammer
- Everything else
- Only one of each kind of equipment counts towards your current Clownosity. Example: Dual-wielding clown whips while wearing three big red clown noses is only 3 Clownosity, not 7.
References
- "Let sleeping doors lie" is a play on the adage "Let sleeping dogs lie."