Fumble Chance

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Revision as of 18:52, 23 December 2007 by imported>JungleSlug (added black sword)

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Here's a comprehensive list of everything in the game that changes the chance of fumbling when making a melee attack. Fumbling has a default 1-in-22 chance of occurring.


Source Source Type Fumble
Chance
Duration Cost Prereq Notes
balloon sword Weapon Never Always   10 Mus Melee Damage -2
Chalky Hand Item Never 5 turns Item Loss None Obtained from handful of hand chalk
Chelonian Morningstar Weapon Never Always   Turtle Tamer only
Clockwork Apparatus Outfit Normal Always   25 Mus
25 Mox
Torso Awaregness
  • Converts Fumbles to beneficial outcomes
  • Slight Spooky Resistance
  • Damage Absorption +15
  • Combat Initiative +10%
plexiglass pendant Accessory Never Always   75 Myst
  • Allows you to keep 4 songs in your head instead of 3
  • Moxie +30%
  • May not equip more than one
  • Hardcore Oxygenarian Ascension Reward
porquoise bracelet Accessory Never Always   10 Myst Moxie +4
porquoise eyebrow ring Accessory Never Always   10 Myst Moxie +4
pulled porquoise earring Accessory Never Always   40 Mys Moxie +9
spooky glove Accessory Never Always   None
tiny plastic Dr. Awkward Accessory Never Always   None  
White Knuckles Item Never 10 turns Item Loss None Obtained randomly from disintegrating sheet music
Eye of the Stoat SC Passive Skill 50% less Always    
Sticky Hands Item ? 1, 10 or 30 turns Item Loss   Obtained from shrugging off Pie in the Face, Sugar Cog, or pine tar
"Humorous" T-shirt Shirt x2 Always   35 Mus All Attributes +4
ridiculously overelaborate ninja weapon Weapon x3 Always   35 Mus 3x chance of Critical Hit
vibrating cyborg knife Weapon x3 Always   55 Mus Melee Damage +20
black sword Weapon x3 Always   65 Mus Melee Damage +7


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