Guild Hall

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Revision as of 15:20, 2 March 2011 by imported>Starwed (Guild Quests)
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Each character has access to a Guild Hall. There are three such Guild Halls, each corresponding to one of the three types of classes.

Guild Members

Each guild contains the following types of members:

  • A guild leader, who oversees your entry into the guild and administers the trials of entry.
  • A trainer, from whom you learn skills. Available after passing the first trial of the guild.
  • A shop keeper, who operates the special guild shop. Available upon completing the fourth trial.
  • One representative from each of the two classes allied with the guild. The representative of the same class as the player assigns the Legendary Epic Weapon Quest. The other assigns The Wizard of Ego quest.
  • A member at the back who assigns the meatcar, White Citadel, and Dwarven Factory quests.

More detail can be found on the individual guild pages.

Guild Quests

The following quests are received from members of your guild:

Quest Stat Prerequisite Quest Prerequisites
Bitchin' Meatcar Quest - Second guild task
 White Citadel Quest 34 Completed meatcar
 Dwarven Factory Quest 100 Found the White Citadel
The Wizard of Ego Quest 11 -
Legendary Epic Weapon Quest 12 -
 A Dark and Dank and Sinister Quest 23 Made Legendary weapon
 Me and My Nemesis 90 Killed the fourth assassin