Harold's bell

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Revision as of 23:51, 6 June 2008 by imported>Coolguy00001 (drop adventures)

Harold's bell
Harold's bell

This is a bell once carried by Harold. Once you gave him back his hammer, he didn't need it anymore. Win-win!

Type: combat item
Cannot be discarded
Quest Item


(In-game plural: Harold's bells)
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Item number: 2765
Description ID: 356624353
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Drop Location

The Sleazy Back Alley
Don't Hurt 'Em

When Used

You ring Harold's bell. It makes the most annoying noise you've ever heard. Your opponent cringes and walks away, and you throw the bell away so that you'll never, ever hear that sound again.

(Ends the current combat as if you had run away)

Notes

  • Obtained as reward for completing the Harold's Hammer Quest.
  • Using this item removes the monster you used it on from the area for 20 adventures. For example, in the Laboratory, using Harold's bell on a Mad Scientist will make the next 20 combat adventures be entirely Very Mad Scientists.
  • The adventure where you use the Harold's Bell seemingly already counts towards the 20 turns of removal. This means that you would then see 19 turns without the removed monster, not 20.
  • Like most combat items, Harold's bell is consumed upon use.
  • When used against one of the monsters in the Naughty Sorceress' tower, the battle will end and you will discard the bell as normal, but you will not advance to the next level of the tower.
  • When used on one of the monsters from the Sinister Dodecahedron, the battle will end as per normal and the bell is discarded, but the order of enemies will not change.
  • When used on an initial Beefy bodyguard bat in an attempt to bypass them in order to reach the Boss Bat faster, subsequent attempts to adventure in that zone will yield a blank screen and the text "Couldn't find an appropriate monster in the zone. Exiting."

See Also