Headbutt

From A KoL Wiki
Revision as of 22:22, 17 June 2007 by imported>QuantumNightmare (Turtle Pheromone helmets already added, removing "needs content")

Headbutt

Headbutt

Type: Combat
MP Cost: 3

This skill allows you to follow up a successful attack with a vicious headbutt to your opponent. The damage done by the headbutt is increased if you're wearing any kind of turtle as a helmet.

Deals (helmet power/10) to (helmet power/5) damage (1 if no helmet equipped) in addition to your regular weapon attack

Source: Guild Trainer
Price: 200 Meat
Class: Turtle Tamer
Level: 1
When Used:
You follow up the attack with a vicious headbutt, delivering X additional damage.


Notes

  • The bonus damage dealt by a helmet turtle varies on the exact nature of the turtle:
Helmet Turtle Damage
meaty helmet turtle 0
bubblewrap bottlecap turtleban 0
helmet turtle 5
knobby helmet turtle 6
skeletortoise 6
furry green turtle 7(-8?)
Elder Turtle Shell 10
asbestos helmet turtle 15
chrome helmet turtle 15
linoleum helmet turtle 15
stainless steel skullcap 20
plexiglass pith helmet 25
  • The power doubling from Tao of the Terrapin does apply to the damage from this skill.
  • Other butting skills can be used in combination with this skill, but only as a Turtle Tamer:
    • With Kneebutt, you can do a Head + Knee Combo for 8 MP.
    • With Shieldbutt, you can do a Head + Shield Combo for 9 MP.
    • With both Kneebutt and Shieldbutt, you can do a Head + Knee + Shield Combo for 13 MP.
  • If you have a ranged weapon and you use this skill you get the following message:
You can't use Headbutt with a ranged weapon. Because, y'know, that's not how ranged weapons work.

References

  • Headbutting is a fighting technique that uses the cranium to strike an opponent to cause injury or a knockout.