How to Chibi
A guide to optimizing your ChibiBuddy™.
ChibiExposition™
So, you've spent a total of 2500 items that you stole off of Japanese pseudo-elves in Crimbo Town--or, alternatively, you let others beat up said animelves and bought the illicit goods off of them. You've since gone to Uncle Crimboku and had him create your very own ChibiBuddy™. There's only one problem: what does this thing do, and how does it work, exactly?
The ChibiBuddy™ is essentially a virtual pet. Luckily, this means that you get to take have all sorts of fun interactions with it. These interactions are--thankfully-unlimited on a day-to-day basis, though you may choose to spend adventures making a more meaningful impact on your ChibiBuddy™ up to five times per day. Unfortunately, it lacks a self-preservation instinct and loves to murder itself--however unintentionally--if you aren't being a good ChibiParent™. A ChibiBuddy™ has four stats: fitness, intelligence, socialization, and alignment. If any one of these stats hit their maximum or minimum values of 10 or 0, respectively, your ChibiBuddy™ will die. This system is slightly more complicated than that, though, as each ChibiStatPoint™ is composed of several ChibiSubStatPoints™ (Note: I'm still working on figuring out how many of these there are per stat point. This'll be added in here ASAP. -Cannonfire40) which you can not easily determine. This, the changes your actions cause may not be immediately reflected in your ChibiBubby™'s visible ChibiStatMeters™.
Raising a ChibiBuddy™ is ultimately worth it, though. For each day your ChibiBuddy™ stays alive, he can grant you an additional five turns of the--eventually--powerful ChibiChanged™ buff, and--provided you're willing to take on the Great Responsibility of raising your ChibiBuddy™ to adulthood over the course of 11 days--can even net you your very own trophy.
Starting Your Chibi: Day One
So, where can you get started? The ultimate goal when raising a ChibiBuddy™ is to keep him alive for as long as possible, and thereby increase the duration and returns from the daily ChibiChanged™ buff and prove that you're capable of taking on a Great Responsibility. Because your ChibiBuddy™ will die if any of his stats hit 0 or 10, you're going to want to bring all of his stats to a balance. Though it might seem odd at first, this balance is best achieved when two of your ChibiBuddy™'s stats are at four, and the other two are at six--which stats are at which values is ultimately unimportant. It might seem as though keeping your ChibiBuddy™'s stats at exactly five is more logical: wouldn't keeping them at a literal balance be the easiest way to keep your ChibiBuddy™ alive? Sadly, the nature of "Random Events!" and your ChibiBuddy™'s infuriating to-do list (to be discussed later) means that this is not the case. Those split evenly in a single direction when your ChibiBuddy™'s stats are at exactly five, which means stat alterations quickly become imbalanced if manipulated through non-adventure interactions. So, bring two of your ChibiBuddy™'s stats to four and two to six by raising low stats and lowering high ones; don't be afraid to use your five adventure-spending options to remove extraneous stats or add missing ones! Don't worry if this takes multiple tries, you can kill your ChibiBuddy™ and start over with a new one as many times as you like with no negative repercussions on day one.
Day Two
So, you've gotten your ChibiBuddy™ to a balanced set of stats and waited for rollover to occur. What's this? Your ChibiBuddy™ has crossed some things off of his to-do list? His stats are all different--What happened!?
Every rollover, your ChibiBuddy™ crosses two to three things off of his to-do list, and thus his stats are randomly increased or decreased depending on whether the changed stats are above or below five. This is annoying, to be sure, but don't be alarmed! This is where having your Chibi's stats at a 4,4,6,6 balance shines: although being careful when using the non-adventure options from this point forward--due to "Random Events!"--is of course wise, as they unpredictably change your ChibiBuddy™'s stats (again, depending on whether the changed stat is above or below five) while you are redistributing points, the nature of the 4,4,6,6 means that you are equally likely to receive a subtracting "Random Event!" or an additive one, and thus they eventually balance out. You should use non-adventure choices carefully to get your stats comfortably close to 4,4,6,6, (such as having two stats at 7 and two at 4, or something similar) and then use your 5 daily adventures to get your ChibiBuddy™'s stats back to a balanced state--though performing those steps in the opposite order works just as well. All that's left is to wait for rollover of the next day. (If you can't get all of them to a balance, don't worry about it -- it's fine to have one or two stats above or below 6 or 4 respectively by a single box, but make sure the next day's 5 adventures to get them back to normal!
Day Three and Beyond
Keep balancing your ChibiBuddy™'s stats after rollover, reap the benefits, and prove that you're capable of the Great Responsibility of being a ChibiParent™.
A Guide to Altering Stats
To increase his | and decrease his | Choose this | Choice # after using your five daily adventures |
---|---|---|---|
Fitness | Intelligence | Interact with your Chibi→ Choice 3 | Choice 1 |
Fitness | Socialization | Explore with your Chibi→ Choice 4 | Choice 2 |
Fitness | Alignment | Entertain your Chibi→ Choice 4 | Choice 2 |
Intelligence | Fitness | Explore with your Chibi→ Choice 3 | Choice 1 |
Intelligence | Socialization | Feed your Chibi→ Choice 3 | Choice 1 |
Intelligence | Alignment | Interact with your Chibi→ Choice 5 | Choice 3 |
Socialization | Fitness | Entertain your Chibi→ Choice 3 | Choice 1 |
Socialization | Intelligence | Explore with your Chibi→ Choice 5 | Choice 3 |
Socialization | Alignment | Feed your Chibi→ Choice 5 | Choice 3 |
Alignment | Fitness | Interact with your Chibi→ Choice 4 | Choice 2 |
Alignment | Intelligence | Feed your Chibi→ Choice 4 | Choice 2 |
Alignment | Socialization | Entertain your Chibi→ Choice 5 | Choice 3 |
Fitness (1) | None | Feed your Chibi→ Choice 1 | N/A |
Intelligence (1) | None | Entertain your Chibi→ Choice 1 | N/A |
Socialization (1) | None | Interact with your Chibi→ Choice 1 | N/A |
Alignment (1) | None | Explore with your Chibi→ Choice 1 | N/A |
None | Fitness (1) | Explore with your Chibi→ Choice 2 | N/A |
None | Intelligence (1) | Feed your Chibi→ Choice 2 | N/A |
None | Socialization (1) | Entertain your Chibi→ Choice 2 | N/A |
None | Alignment (1) | Interact with your Chibi→ Choice 2 | N/A |