<name> rings a little servo-actuated sleigh-bell from his seat atop your head. A flurry of snowflakes falls, dealing X damage to your confused opponent.
<name>'s constant beeping and booping kind of gives away his location.
Notes
Until you open the config page at least once, the mini-crimbot does not do anything in combat.
Reconfigure your Mini-Crimbot (can be done multiple times per day):
Modify your chassis:
Low-Light Operations Frame -- Distract your foes and prevent them from attacking.
Smile-O-Matic -- +3 stat gains after combat.
Music Box Box -- Deals Spooky Damage.
Chewing Unit -- Dispense Meat during combat.
Modify your arm:
T8-ZR Pacification Delivery System -- Staggers and restores weight to weight+3 MP.
Field Medic Syringe -- Restores 12-15 health at the end of combat.
Frostronic Hypercoil -- Deals Cold Damage.
STAL-1 UltraFist -- Pummel foes.
Modify your propulsion system:
V-TOP Frictionless Monocycle Wheel -- Increases your combat initiative by approximately 30%.
X-1 Hover Rocket -- Deals Hot Damage.
Lambada-Class Dancing Legs -- Increase the rate at which you find items by approximately 20%.
T-NMN Tank Treads -- Delevels enemies by floor(weight/3).
Non-damaging mid-combat actions (meat gain, stagger/MP and delevel) occur only on the first round of combat. If the familiar is configured to perform multiple such actions, only one will activate per combat.
All damage-causing attacks occur every round, except during the first round if a different mid-combat action occurs.