Avatar of Jarlsberg/Strategy

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Revision as of 17:02, 27 February 2013 by imported>JohnAnon (Created page with "==Mr. Store Items== ==Astral Consumables== Jarlsberg won't eat anything he didn't make, even if they're astral. However, {{plural|astral energy drink}} are exempt from this r...")
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Mr. Store Items

Astral Consumables

Jarlsberg won't eat anything he didn't make, even if they're astral. However, astral energy drinks are exempt from this rule, and therefore your only option.

Astral Gear

  • Avatars of Jarlsberg can't use their weapons to attack, so anything that improves Weapon Damage is largely useless. astral pet sweater also has no use, since you can only use companions.
  • astral statuette improves your damage output considerably and provides extra adventures per day. Highly recommended.
  • astral ring is an all-around strong item, providing three important stats for AoJ. Recommended if you have trouble maintaining MP.
  • astral bracer reduces your MP usage per adventure, but it reduces your damage output due to how AoJ spells' damage cap scales with MP used. While not good for low-MP spells, it can be more useful for high-MP spells, in cases where you don't need to deal as much damage. However, this utility is largely overshadowed by the astral statuette.
  • If you have trouble maintaining HP, an astral shield may help with this issue. While your magical prowess is diminished, it gives extra HP, HP regen and damage reduction, making you near-invincible early game.

Skills

Companions

General Tips/Tricks

Quests