Oceanic Island Survivalist Guide
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This is a basic guide to exploring the mysteries of Conspiracy Island.
Stores
There are three shops located in The Conspiracy Island Bunker, and the only currency accepted is Coinspiracy.
The shops are initially locked and are unlocked via keycards obtained after spending 50(?) turns in each of the island's three adventuring zones. Shops are locked again on ascension.
- The Armory - Sells supplies, equipment, the one-day pass, skill books, and tattoo. Unlocked with the Armory keycard from The Deep Dark Jungle.
- The Canteen - Sells booze. Unlocked with the bottle-opener keycard from The Secret Government Laboratory.
- The SHAWARMA Initiative - Sells food. Unlocked with the SHAWARMA Initiative Keycard from The Mansion of Dr. Weirdeaux.
Quests
Players may obtain one quest per day from A Radio on a Beach.
Zones
- The Deep Dark Jungle - Mercenary drops Coinspiracy. Any special mechanics? Check special ammo drops from merc to see if they do anything.
- The Mansion of Dr. Weirdeaux - Monsters get progressively dangerous and more special abilities/immunities.
- The Secret Government Laboratory - Can only get in when PVD is equipped, stat limited. Any other special mechanics?
Mysterious Control Panel
A Mysterious Control Panel is located in The Conspiracy Island Bunker. The first nine buttons toggle "experimental protocols" that increase the monster level and unlock item drops from enemies in The Secret Government Laboratory. Only one protocol can be toggled per day. All protocols start inactive and are reset to inactive on ascension.
The omega (Ω) button displays the current charge level of the omega device, which increases by 11% for each protocol button toggled.