Savior Faire
You hear someone shout, "Hey, hey you! You with the face! No, not you . . . no, not you either, ma'am . . . you with the bald head and five o'clock shadow and the tinfoil clothes!"
You turn and see a guy leaping up the people-stream toward you, like a salmon about to get bizzay. He's wearing a brown robe, sandals, and has a goofy bowl-shaped haircut. "My god," he says, as he leaps through the throng, "I can't believe it's you. I've been searching for you all my life. Do you know who you are?"
"I know who I am, but what are you?" you respond. "Wait, what? What's this all about?"
The monk finally reaches you, and looks you up and down carefully. "You know what? I don't think you're him. Sorry. I could have sworn you were the savior of humanity when I saw you across the street, but up close . . . nah. You're a savior-of-humanity Monet. Sorry to bother you. Go about your day."
Well, that was a colossal waste of time. What do you want to do now?
Go Uptown |
You decide to go Uptown, hoping to find some girls who are living a white-bread world, and are looking for a downtown man. After all, that's what you, uh, am.
In the Seaside Megalopolis, the Up in Uptown is straight up -- thousands of stories into the sky. The quickest way to get there is simply to walk into the tallest building you can find, and then take the express elevator up.
Granted, finding a tall skyscraper would be a whole lot easier without the cloud cover approximately ten feet above your face. Without that, though, you'd miss the aesthetic appeal of futuristic technology shimmering in the rain, not to mention the delight of being constantly soaked. You start practicing your upper-class snobbery while you search for a way up.
You gain 25 Smarm. |
Stay Downtown |
Since you're alone and life is making you lonely, you decide to stay Downtown. You walk down the street, bumping shoulders and knocking elbows with a truly scary assortment of humanity: punks with cybernetic titanium mohawks, bikers with giant razor-tipped spikes on their shoulderpads, little old ladies with floral umbrellas (trust me, the last person you want to mess with is the little old lady casually strolling through a dangerous neighborhood). You flex your biceps and puff up a little, trying to look threatening.
You gain 25 Fortitude. |
Get Outta Town |
You decide that exploring a futuristic megalopolis couldn't possibly compare to the excitement of hurtling through space in a glorified soup can, with only a thin layer of metal separating you from instant, blood-boiling, lung-bursting death.
You've got some serious thrill issues, dude.
Anyway, you decide to join a starship crew and get off of the planet. As soon as you have that thought, a billboard changes to a woman in a sexy astronaut costume saying, "Decken Houston! Looking to go offworld? Come on down to the Desert Beach Spaceport!" Wow, advertising in the future is really precisely targeted. You set your neural GPS unit to the Desert Beach and start in that direction. You look up at the stars and ponder the mysteries you soon will be exploring. Then you look down at your foot and ponder the mystery of what you just stepped in.
You gain 25 Enchantedness. |
Occurs at Seaside Megalopolis.
Notes
- Choosing "Go Uptown" causes the next noncombat adventure in this zone to be Bad Reception Down Here.
- Choosing "Go Downtown" causes the next noncombat adventure in this zone to be A Diseased Procurer.
- Choosing "Get Outta Town" causes the next noncombat adventure in this zone to be Give it a Shot.
- After completing the (currently unnamed) future quest, this adventure is replaced with The Savorier Savior.
References
- The name of this encounter is a play on the term "Savoir Faire" (French for "Know How").
- The description of space travel in the choice "Get Outta Town" is probably influenced by dialogue from Bones in the 2009 Star Trek movie.
- The billboard mentioned in the choice "Get Outta Town" is probably a reference to billboards in the movie "Minority Report".