Spells
Spells are a specific type of combat skill. They are most commonly used by Pastamancers and Saucerors. Items, effects, and skills exist which can increase Spell Damage, reduce the MP Cost of certain classes of spells, or force spells to inflict a specific type of Elemental Damage.
Most spells are either elementally random or of a fixed element, and with the exception of Weapon of the Pastalord, fixed-element spells are not affected by elemental tuning. Half of Weapon of the Pastalord's damage is affected by tuning, while half will stay physical.
Most weaker spells have caps on how much Bonus Spell Damage can be applied. Only additive bonuses are capped (i.e. +X spell damage rather than +X% spell damage). Going over this cap causes splashback, and the extra damage is done to the player instead of the enemy.
The following skills are classified as combat spells in their description:
Pastamancer Spells
- Element
Most Pastamancer spells are normally random in their element, choosing from physical or one of the five elements. However, those Pastamancer spells will not hit the element of an elemental enemy, so for example, a Sleaze enemy will never be hit by the Sleaze element.
Pastamancer spells can be aligned to a specific element with either equipment or the class skill Flavour of Magic.
- Splashback
Pastamancer spells have splashback for any class, but Pastamancers have a higher cap before splashback occurs. Also, only untyped bonus damage is counted towards the limit; elemental bonus damage is uncapped.
- List of spells
- Spaghetti Spear
- Ravioli Shurikens
- Cannelloni Cannon
- Stuffed Mortar Shell
- Weapon of the Pastalord (Physical damage; half tunable)
- Fearful Fettucini (Spooky Damage)
- Stringozzi Serpent (Physical damage. Poisons opponent.)
- Candyblast (Physical damage)
- Entangling Noodles (Stun spell)
- Noodles of Fire (With Wrath of the Capsaician Pastalords equipped. Stuns and passive Hot Damage for three rounds.)
Sauceror Spells
- Element
Normal Sauceror spells are randomly Hot or Cold. Salsaball, the level 0 spell, is always Hot.
Sauceror spells can be aligned to a specific element by equipment. Spell element can also be tuned with the passive class skill Immaculate Seasoning, which will always try to choose the more damaging element, unless element is aligned through equipment.
- Splashback
Both elemental and unaligned bonus spell damage count towards the cap.
Splashback will damage non-Saucerors and will give various beneficial effects (dependent on the spell cast) to Saucerors.
- List of spells
- Salsaball (Hot Damage)
- Stream of Sauce
- Saucestorm
- Wave of Sauce
- Saucegeyser
- Käsesoßesturm (Stench Damage)
- Surge of Icing (Physical damage)
- Saucy Salve (Healing spell)
- Saucemageddon (With Windsor Pan of the Source equipped)
Hobopolis Spells
- Calming spells (see Flipping out)
- Conjure Relaxing Campfire (Hot Damage)
- Maximum Chill (Cold Damage)
- Mudbath (Stench Damage)
- Creepy Lullaby (Spooky Damage)
- Inappropriate Backrub (Sleaze Damage)
- Wassail (Physical damage)
- Power spells
- Awesome Balls of Fire (Hot Damage)
- Snowclone (Cold Damage)
- Eggsplosion (Stench Damage)
- Raise Backup Dancer (Spooky Damage)
- Grease Lightning (Sleaze Damage)
- Toynado (Physical damage)
Additional Spells
- CLEESH (Does not do damage, turns opponent into an amphibian.)
- Volcanometeor Showeruption (Uses volcanic ash; Hot Damage)
Not Spells
Skills that are not listed as "Combat Spell" in their skill descriptions. These are not affected by spell damage modifiers or Critical Spell Chance.
- Magic Missile
- Spectral Snapper and other skills that use Muscle or Moxie in their damage calculations
- Birdform skills