Be Gregarious
From A KoL Wiki
Source: | Extrovermectin™ |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Adds the monster it was used on as an additional encounter to any zone you adventure in until you've encountered it 3 times by this method |
When Used: |
You decide to put your best foot forward. You reach out your hand, shake your opponent's <part>, and make a fast friend! |
Notes
- Each Extrovermectin™ consumed grants one use of this skill. Charges persist through rollover.
- However, you cannot use Be Gregarious while you already have one use of the skill in effect.
- Once you encounter the final copy of the monster, the skill will become useable again if you have a remaining charge; thus you can continue chaining the same monster if desired.
- When encountering the monster added by this skill, the introduction text is replaced with:
- Looks like it's that friend you gregariously made, ready for some friendly sparring.
- The monsters added by this skill act as native encounters in most ways - they can be predicted by the miniature crystal ball, made more common using Transcendent Olfaction, show up when casting Macrometeorite, get added to the Time-Spinner queue, etc. However they will not appear as an option when using Map the Monsters, and cannot be turned into friends by Using the Force.
- If you have a Gregarious monster active, using Macrometeorite and encountering one of those monsters does not count against your 3 Gregarious charges.