Spookyraven Manor Quest
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Description
Spookyraven Manor exists in the Right Side of the Tracks, but you can't adventure anywhere other than its pantry unless you read the telegram from Lady Spookyraven.
Tasks
First Floor
- Use the telegram from Lady Spookyraven, which should be in your KMail right in the beginning of your ascension.
- Adventure in The Haunted Kitchen until you find the Spookyraven billiards room key. Finding the key requires you to open some drawers, which you do at the end of every combat. The number of drawers opened is based on either your Hot or Stench resistance. You open 1+floor(R/3), R being your Hot or Stench resistance. The number of drawers opened is capped at 4. You will find the key after opening at least 25(?) drawers.
- Adventure in The Haunted Billiards Room to find the Spookyraven library key:
- Obtaining the key requires you to beat the spectre in pool in Welcome To Our ool Table. Your chance of winning is based on your Pool Skill. A minimum of 15 Pool Skill is required to win. There are multiple ways to increase your Pool Skill:
- Equipping the pool cue gives +3 Pool Skill, and having the effect Chalky Hand from a handful of hand chalk gives +3 Pool Skill.
- In Welcome To Our ool Table, choosing the first option but losing gives you +1 Pool Skill. Choosing the 2nd option gives +1 Pool Skill, or +2 Pool Skill if you have the pool cue equipped. These sources do not carry over ascensions.
- The semi-rare adventure in the Billiards Room has two options. The first option permanently adds +2 Pool Skill, to a maximum of +10. The second option drops a cube of billiard chalk, which gives the effect Chalked Weapon, which gives you +5 Pool Skill.
- Each point of Drunkenness gives you +1 Pool Skill, to a maximum of +10. Each point of Drunkenness above 10 will decrease your Pool Skill by 2.
- See Pool Skill for other sources, although the rest are encountered much later in the ascension.
- Obtaining the key requires you to beat the spectre in pool in Welcome To Our ool Table. Your chance of winning is based on your Pool Skill. A minimum of 15 Pool Skill is required to win. There are multiple ways to increase your Pool Skill:
- Adventure in The Haunted Library until you find Lady Spookyraven's necklace, which is dropped from a writing desk sometimes.
- Once you have the necklace, Lady Spookyraven will appear in the manor. Give the necklace to her.
Second Floor
- Wait for Lady Spookyraven to send you another KMail, asking you to come to the Second Floor.
- Speak to Lady Spookyraven.
- Find three of Lady Spookyraven's dancing things:
- Dancing shoes: Adventure in The Haunted Gallery until you encounter Louvre It or Leave It. The Louvre layout is randomly generated per ascension, and requires you to figure out which option takes you where. The dancing shoes will always be in one of the options in The Persistence of Memory section. See the Louvre Map for more details.
- Gown: Adventure in The Haunted Bedroom and defeat an elegant animated nightstand. Choose the first option afterwards to obtain the gown.
- While you're in the Bedroom, pick up Lord Spookyraven's spectacles and a disposable instant camera from the animated ornate nightstand. The items can be obtained by picking the 3rd and 4th option, respectively. These items will help in the Level 11 quest.
- Powder puff: Adventure in The Haunted Bathroom until you encounter Never Gonna Make You Up. Defeat the cosmetics wraith.
- Give Lady Spookyraven her dancing things.
- Go to The Haunted Ballroom and watch her dance.
Spookyraven Skill (Optional)
The Haunted Bedroom contains a item which is the key to obtaining a new skill.
- Equip Lord Spookyraven's spectacles and adventure in The Haunted Bedroom. Defeat an animated mahogany nightstand and choose the third option. Which item you obtain is based on your class:
- Seal Clubber and Avatar of Boris: tattered wolf standard
- Turtle Tamer: tattered snake standard
- Pastamancer and Sauceror: English to A. F. U. E. Dictionary
- Disco Bandit and Accordion Thief: bizarre illegible sheet music
- All other classes (Zombie Master, Avatar of Jarlsberg, Avatar of Sneaky Pete) will find nothing.
- From here, your course of action will vary according to your Class:
- SC/AoB: Adventure in The Haunted Gallery until you get the Out in the Garden adventure. Choose to fight the first knight.
- TT: Adventure in The Haunted Gallery until you get the Out in the Garden adventure. Choose to fight the second knight.
- PM/S: Adventure in The Haunted Library until you get the Take a Look, it's in a Book! (Rise) adventure. Choose to read "Ancient Forbidden Unspeakable Evil, a Love Story", followed by "Chapter 3: Twisted, Curdled, Corrupt Energy and You". (Adventure again if you get the other adventure).
- DB/AT: Adventure in The Haunted Ballroom until you get the Curtains adventure. Choose to "Investigate the organ".
Third Floor (Optional)
- Wait for Lady Spookyraven to send you a 3rd KMail, asking you to come to the Third Floor.
- Speak to Lady Spookyraven. She will give you a dusty poppet, a rickety rocking horse, and an antique jack-in-the-box.
- Corral Lady Spookyraven's babies to The Haunted Laboratory:
- Every X turns, you will encounter a non-combat adventure which gives you the option to use one of three toys. Each baby has a toy it loves and a toy it hates, with no babies sharing likes or dislikes.
- If you use a toy that a baby in the room hates, the baby will run away to another room. You may attract another baby that loves the toy into the room you're in.
- Babies can only move between rooms clockwise in the following pattern: Storage Room > Laboratory > Nursery > Storage Room. For example, if you chase a baby out of the Storage Room, it will move to the Laboratory, and if a baby that loves the toy is in the Nursery, it will move to the Storage Room, and so forth.
- Once you corralled all three babies in the Laboratory, you will obtain a jar of baby ghosts.
- Give the jar to Lady Spookyraven.
Rewards
- ghost of a necklace (First Floor)
- +100 to all substats (Second Floor)
- Learn a class-based skill:
- ghost formula (Third Floor)
See Also
History
- The manor progression was revamped on May 14, 2014, and the only quest was for obtaining the skills. See Spookyraven Manor Quest/Old for the method prior to the revamp.