The Slime Tube

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Revision as of 21:40, 30 May 2011 by imported>Smorgas (Basic Mechanics)
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The Slime Tube
The Slime Tube
The Slime Tube
Zone Num 203
Location Clan Basement
Unlocks Upon opening A Greasy Spot
Recom Stat 100
Combat % 95
ML 100
Terrain underground
Special Adventures
Lucky none
refreshedit data
Template:Click Template:Click
Template:Click

Introduction

'The Slime Tube' is the second Clan Dungeon, released after rollover for May 31, 2009. It's very squishy (and slimy), and exists in your basement.

Getting to The Slime Tube is very simple compared to Hobopolis. A clan member with appropriate permissions must pay 250 000 Meat to unlock it, and then anyone allowed to explore the clan dungeon can enter. There is no Sewer-like entry zone as there is in Hobopolis. It is a relatively short dungeon, as it can be completed in under 1000 turns. The end boss is the Mother Slime.

It's possible to have this dungeon and Hobopolis open at the same time. Opening one does not close the other.

If you attempt to adventure here after Mother Slime has been defeated, then this message appears:

"Mother Slime has been defeated, and the Slime Tube is now just the Tube."

Combat Adventures


Slime This monster is a Slime -- (edit metadata)

Slime Hand This monster is a Slime -- (edit metadata)
  • Item Drops: tiny slimy cyst, slimy sweetbreads, slimy fermented bile bladder
  • Meat Drop: None
  • Monster Level: 100 • Substat Gain: 25 • Moxie for No Hit*: 110
  • Monster Defense: 100
  • Hit Points: 200
  • Initiative: 55
  • Elemental Alignment: slime
  • Note: Occurs at 101-300 ML, gives 9-8 turns of Coated in Slime

Slime Mouth This monster is a Slime -- (edit metadata)

Slime Construct This monster is a Slime -- (edit metadata)

Slime Colossus This monster is a Slime -- (edit metadata)

Non-combat Adventures


Engulfed!
Engulfed!
  • Tickle the uvula: Lets a slime-covered item be created subsequently in the instance (maximum 1 tickle per player per instance, only if the player has not previously squeezed a gall bladder, otherwise the tickling attempt fails. NOTE: The player that makes the tickle does not have to be the player that slimes the item, and one player may slime multiple items if enough people do enough tickles.)
  • Squeeze the gall bladder: Increases the ML of the zone by 20 (maximum 5 times per instance, once per player, and only if that player has not previously tickled a uvula, otherwise the squeeze fails)
  • Squirm back out: Nothing (no adventure loss)

Showdown
Showdown
  • Fight: Fight Mother Slime
  • Flight: Nothing (no adventure loss)
Mother Slime This monster is a Slime -- (edit metadata)

Mother is Busy Right Now
  • Note: Occurs if another clanmate is already fighting Mother Slime.

Basic Mechanics

Slime Damage

This dungeon uses a unique new damage type: Slime. Slime Resistance gear and effects are the only thing that will save you. The Coated in Slime effect is the most important reason to have slime resistance, as the damage it deals is slime typed.

Monster Level and Turns Required

The Slime Tube contains 400,000 Monster Level (ML) worth of slimes. Increasing ML allows you to fight more powerful slimes and reach Mother Slime in fewer turns (i.e., you're getting rid of the slime in large chunks rather than small ones). If you have no ML modifiers, each slime counts as 400 ML and it will take 1,000 turns to finish.

Slimes respond to all normal ML modifiers, but also to gear with the slime hates it property, which can be smithed using caustic slime nodules. This makes it possible to attain ML bonuses of over 1,000 and to finish the dungeon in a fraction of the normal time.

As your ML bonus increases, you will encounter different types of slime (see the encounter listing above for details). Stronger slimes afflict you with fewer turns of Coated in Slime. Coated in Slime deals more damage the fewer turns of it that remain, meaning that Slime Tube speed-runners must fight high-level slimes to advance the zone quickly, but occasionally fight lower-level slimes to get coated for a survivable number of turns.

Bonus Drops

This table shows the known possible bonus drops. To receive a drop, you need to be at or below the indicated turncount after defeating Mother Slime.

Turn Count +ML needed Bonus Drop
690 180 slimy alveoli
420 553 caustic slime nodule
370 682 caustic slime nodule
230 1340 squirming Slime larva

These bonuses are cumulative. For example, beating Mother Slime in 300 turns will cause her to drop two caustic slime nodules and some slimy alveoli.

Up to five players can squeeze the gall bladder in the "Engulfed!" adventure, providing a total of +100 ML to all slimes. However, this uses up five adventures, meaning that the +ML required from other sources drops by slightly less than 100. The table below shows the turncount and +ML needed for each reward, not counting the 5 turns and +100 ML from the gall bladder.

Turn Count +ML needed Bonus Drop
685 84 slimy alveoli
415 464 caustic slime nodule
365 596 caustic slime nodule
225 1278 squirming Slime larva

Turncount

The activities that add to the turncount are:

  • beating or being beaten by a slime (including mother slime),
  • running from combat, and
  • successfully squeezing or tickling during the Englufed! noncombat.

Activities that do not add to turncount include:

  • beating a slime after casting CLEESH on it,
  • escaping combat with a free runaway (e.g., a tattered scrap of paper),
  • choosing to escape during Engulfed!,
  • choosing to squeeze or tickle during Engulfed! but failing, and
  • using a chamois from the bucket.

Notes

  • Coated in Slime can only be removed by using a chamois from The Bucket or by using A Relaxing Hot Tub. Soft green echo eyedrop antidotes will not remove the effect, nor will All-purpose cleaners. There was initially a bug where Pastamancers could summon a level 5 or greater Vermincelli to remove it, if they got initiative, but this was fixed.
  • If you have 100 Chamoix in the bucket and have dungeon administrator privileges, you can make a tradable big bundle of chamoix with it. Using this item puts 100 Chamoix in your clan bucket. This helps to carry leftover Chamoix from one run to the next, or allows you to fill the bucket from the mall.
  • The slime monsters don't have a unique Form of...Bird! drop.
  • How many turns of Coated in Slime you start with depends on how much +ML you are running. The base at 0 +ML is 11; every 100 (or fraction thereof) reduces the initial turn count by 1.
  • You can make slime-covered pieces of equipment here. See the Engulfed! adventure for more details.
  • Due to the importance of +ML here, we'd like to direct you to the Maximizing Monster Level page.
  • If you fight slimes with an average of X +ML (including bonuses from gall bladder squeezing or Slime Hates It equipment), you can expect to fight CEILING(400,000/(400+X)) slimes.
  • Therefore, if your turn count goal is T, you need to run total +ML of approximately (400,000/T)-400. (Don't forget to allow some padding for the 5 squeezes and any mistakes. Defeating Mother Slime does not count toward the total, but losing to her does.)
  • This chart shows your available ML buffs and your total ML.
  • If a player uses a Spooky Putty sheet on a monster in one slime tube, and then goes to a slime tube that has been finished (mother slime killed), and uses the putty sheet monster and kills it, they will be eligible for distributable loot in the new clan, and the kill will show up in the log.
  • Attempting to adventure here while the effect Slimeform is active will not cost you a turn and will yield the following message:
    • "You wriggle your way up to the lip of the Slime Tube. A long dripping tentacle snakes out of the hole and wraps around you in a hug, then gives you a motherly pat on the head. You feel warm and comforted for a moment before the screaming heebie-jeebies kick in."
  • A bug was found on April 22nd, 2010 which allowed you to do a 1 turn Slime Tube, thus receiving both nodules and a larva. This bug was found by two separate clans, and a total of 5 illegitimate slimelings were obtained. The bug was reported and was soon fixed as well as the leaderboards. Jick & Co, as payback, changed the turn count to 666 for each run in the clan logs which used the bug.