The Tinker's. Damn.

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Revision as of 13:36, 31 July 2013 by imported>Maddsurgeon


The Tinker's. Damn.
The Tinker's. Damn.

The entirety of this village is pretty crappy now, what with the monster infestation, but you get the distinct sense that this part of town was crappy from the get-go.

All of the manhole covers are missing from the streets, all of the windows of all of the tenements have been broken, and you notice a ramshackle shed that appears to be... ticking.


Rummage through the shelves

Among the ashes of... you don't want to know... you find a few coins.

You acquire 6 Freddy Krueggerand(s) Data:Freddy Krueggerand

With a complicated lock impression and an intricate music box parts

Make a key using the wax lock impression
You acquire an item: replica key

With a moon-amber

Polish the moon-amber

You toss the moon-amber into the rock polisher and turn it on. Then you let it run for 12 hours. Seriously, can't they make these things any faster?

You acquire an item: polished moon-amber

With three handfuls of intricate music box parts and one Dreadsylvanian clockwork key

Assemble a clockwork bird

You use the delicate clockwork key and a bunch of music box parts to assemble a delightful little wind-up bird.

You acquire an item: unwound mechanical songbird

Look through the boxes

You dig through the boxes on the floor to see what you can find. What you can find is three lengths of still-viable cannon fuse, and that is in fact what you do find.

You acquire 3 lengths of old fuse

Leave

This shed is for nerds. You leave.