Thrust-Smack

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Revision as of 18:32, 4 October 2013 by imported>JunTenki (I used this just fine with a Disco Ball, so the "melee only" requirement is gone.)
There are some vague or non-exact figures and information on this page. Some spading is required.

Needs new attack messages. Any other changes to accuracy or damage formula?

Thrust-Smack

Thrust-Smack

Type: Combat
MP Cost: 3

This is a thrusting smack with your weapon. It will do double the usual amount of weapon damage to your opponent if it connects.

Source: Guild Trainer
Price: 750 Meat
Class: Seal Clubber
Level: 4
Effect: You attack, and do double your normal melee damage if you connect
When Used:
You work up a Thrust-Smack.


Notes

  • With Eye of the Stoat, chances to hit are calculated as if your Muscle were boosted by 20 points; otherwise, the chance to hit is the same as with an ordinary attack.
  • The damage bonus is to Weapon Damage only; Bonus Weapon Damage and damage due to high Muscle are not multiplied. That is, it effectively doubles your weapon's power. See Weapon Damage for details.
  • If you are a Seal Clubber and are wielding a 2-handed club, this skill will always hit, regardless of monster defense and your attack bonus.
    • ...but if you have the QWOPped Up effect, this skill will always miss. This overrides always-hit for 2-handed clubs for Seal Clubbers, and Eye of the Stoat as well.

History

  • Before NS13, Eye of the Stoat caused Thrust-Smack to have a 100% chance to hit.
  • Prior to the Seal Clubber skill revamp on September 24, 2013, this skill used to cost 750 Meat and required a melee weapon. If wielding a ranged weapon, you would get the following message:
You can't Thrust-Smack with a ranged weapon. Because, y'know, that's not how ranged weapons work.