Turtleini

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Revision as of 13:41, 19 September 2013 by imported>Yatsufusa (fixed minor typo)

Turtleini

Turtleini

Type: Combat
MP Cost: 35

This spell conjures an aerial armada of tiny pasta turtles, inhabited by the spirits of actual vengeful snapping turtles. It will deal a bunch of physical and spooky damage, and some additional spooky damage over time.

Source: The Machine (with Turtle Tamer and Pastamancer in chambers)
Price: N/A
Class: N/A
Level: N/A
Effect: Deals damage like a spooky-tuned Weapon of the Pastalord, and does damage on the same and subsequent rounds, equal to half the original spooky damage.
When Used:
You summon a massive flying cloud of tiny turtle shaped pasta pieces inhabited by the spirits of actual turtles. They collide with, bite and frighten your foes, dealing X (+Spooky X) damage.

During the same round and subsequent rounds:

The spirits of the turtleini turtles continue to bite your opponents with their tiny ghostly jaws, dealing X damage.


Notes

  • X is equal to 64-96+(Mus/4).
    • Mus is not capped at 4100. Higher values have yet to be reported.
    • X is affected by absolute increasers of spell damage but not percent increasers of spell damage. Bonus spell damage seems capped at 90.
      • There is not a different combat message if the cap is hit.
    • X is calculated separately for the physical and spooky parts
      • The spooky portion, but not the physical portion is affected by bonus spooky spell damage.
  • The continuing damage is equal to half of the previous spooky damage, rounded up.
  • This spell does not do bonus damage against Group monsters.