Talk:Advanced Farming
Okay, I am officially taking charge of this project again :). First order of business: generate the new meat per adventure (mpa) for the castle in the sky. This is going to be VERY complicated compared to the Icy Peak considering the variety of factors. My calculations/info/requests/other things will be listed below. --SomeStranger (t|c) 10:10, 8 October 2006 (CDT)
NOTE: I assume that all items are autosold (keeps everything simplistic). I might take into account the value of the furry mask, but I am not sure yet. NOTE: We round all numbers to the hundreths place.
Combat Adventures
- We can posit that the combat adventure rate is 75% since Jick likes even numbers.
Non-Combat Adventures - 282.67 mpa
- That makes Non-combat adventures 25%.
- There are four non-combat adventures which can occur at any given time.
- In a Black Room, with Black Curtains - 594 mpa
- thin black candle - 144 meat
- Warm Subject gift certificate - 450 meat (not taking into account the first time you get the goth kid t-shirt)
- What are the Odds? - 254 mpa
- plot hole - 128 meat
- chaos butterfly - 124 meat
- Stat Giving Adventure - 0 mpa
- The Wheel is not taken into account because leaving it alone does not use an adventure.
- It is important to know that the mpa for non-combat adventures cannot be modifed by items or buffs. It is static.
Weapon and skill choices
When the skills are reevaluated, Double Fisted should be taken out, as the meatspout renders the dual wielding of two machetes to be inefficient. Not only dose the meatspout staff give a greater +meat%, but its power is higher as well. --J12601 13:47, 27 October 2006 (CDT)
Notes
If the wheel is set so that the procrastination giant guards the back door the stat giving adventure no longer occurs and so the first two non combat adventures will be the only ones to use an adventure. Based on the current meat values of the two applicable non-combat adventures the average mpa non-combat would be 424.--Dbandit 02:28, 30 October 2006 (CST)
I was looking at the Non-combat adventure percentage and i was thinking that effectively a third of the non combat adventures would come up as the wheel. This would end up not using the adventure and so assuming it was used in the castle again it could posibly turn up as a combat adventure(or not). Using the values 75% combat 25% non-combat and a 1/3 of the non-combat being the Wheel adventure, and summing to infinity for the amount of times a non-combat adventure turns up (ratio of 0.083 3dp starting number of 0.166 3dp), there would be a non-combat adventure that uses your adventure 18.18% 2dp of the time. This is assuming the wheel was set to the back door and each time you ran in to it you left it alone and then adventured at the castle again.--Dbandit 03:07, 30 October 2006 (CST)