Talk:Mad Hatrack

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Revision as of 18:55, 4 October 2009 by imported>Noway258 (Mullet wig restore formula needs to be spaded)

Please see Mad Hatrack/Archive for discussion prior to September 2008


Table Description.

I think the Table needs to be better explained somehow. For instance, the way the Order of the Silver Wossname table was explained on it's respective item page.

Some reading it may find it confusing to understand.--IDannPK 20:23, 2 October 2008 (UTC)

I am definitely finding it confusing. How exactly is the effectiveness calculated? I'm trying to find the best non-Hobopolis/HC ascension reward meat drop hat. It would appear to be the mutant hat drops but since their power is ten, that wouldn't be so. Would anyone be opposed to adding a column that simply gives you the average bonus or some other way to "rank" the hats of each type? Cheesedude 17:53, 11 November 2008 (UTC)
The usefulness of a hat is limited by its weight cap. The multiplier in the columns just tell you what to multiply its weight (with that hat on it) by in order to figure out how good it is at something. The halloween hats are limited to 2 pounds, so even with a 10x multiplier they'd only be 20 pound leprechauns at best. For uncapped weight, you want a power 200 hat, like the brimstone beret. And "average" bonus is meaningless here, as how does one justify what an "average" weight is for any hat? --Flargen 18:32, 11 November 2008 (UTC)
Okay. Hypothetically; if I have a 20-pound Brimstone Beret Hatrack. The table says that it's a "1.0x Leprechaun" and a "!.0x Volleyball" with No cap. Does this mean that, at 20-pounds, it's effectively a 20-pound Volleychaun? And if it instead said ".05x Leprechaun", is that saying that at 20-pounds, it's acting like a 10-pound Leprechaun? If this is true, I think it should be explained as such on the table in a very clear and not-at-all confusing manner. --IDannPK 06:10, 17 November 2008 (UTC)
Yes, the multiplier is to the weight. It even says so right in the notes... --BagatelleT/C 04:00, 18 November 2008 (UTC)

Would something like [1] be useful for those finding this page confusing? On this page I have listed all the hats providing each type of effect sorted with the unlimited weight ones at the top, then the capped ones sorted by maximum possible effective weight (or average damage/restore amount at that maximum since those formulas have more variables). The table details including additional effects are given after the name. This reduces the number of hats you need to compare at any one time to just a few, and puts them in the same list. I could add this page (perhaps called Mad Hatrack Best Hats in the spirit of the best food/best drink pages) if people find it helpful. --Devjoe 18:04, 20 November 2008 (UTC)

Straw Hat

At the end of every combat: "<name> leans back in a rocking chair, chews a stalk of hay, and points to some stuff on the ground you missed." Not only am I getting more items (I'm too lazy to calculate the percentage at the moment, just giving spaders a heads up) but I'm also hitting monsters more often, though none of my stats (except myst. but I'm using a melee) have increased. --Hippogasmo 04:36, 26 November 2008 (UTC)

Wreck hats

At 30lbs:

Moist cap "Demyxbot wreathes your opponent in rotting seaweed, dealing 90-120 (stench) damage." Seems to attack about 75% of the time. No other effects.

Rusty helmet "Demyxbot konks your opponent on the head with his diving helmet, disorienting him for a second." Stuns, fairly low frequency. When attempting to go underwater: "You can't adventure there now -- Demyxbot wouldn't be able to breathe!"

Aerated helmet You can't give an aerated helmet to your familiar through the terrarium screen, you need to click the [put on hatrack] link. "DarkSpuddle konks your opponent on the head with his diving helmet, disorienting him for a second." ...same message. Lame. Frequency seems to be the same.

Neither helmet allows your hatrack to breathe underwater. Lame. --Wavedash 00:28, 8 December 2008 (UTC)

Moist cap looks like 3-4x damage. I ran it at 25 lbs and got 33 out of 39 attacks for 75-100, and ran it at 50 lbs and got 30 of 45 attacks for 150-199 damage. I did not observe any other messages suggesting any other kind of attack. --Devjoe 15:38, 21 December 2008 (UTC)

Aerated diving helmet data: At 35 lbs, blocked 34 of 115 rounds. At 50 pounds, blocked 53 of 120 rounds.

Rusty diving helmet data: At 35 lbs, blocked 34 of 113 rounds. At 50 pounds, blocked 54 of 115 rounds.

These look like the same formula, about 30% at 35 lbs. and 45% at 50 lbs. This makes it something like a 60%-weight potato, which is not a multiplier we've seen before on the potato. Neither helmet gave any other messages. --Devjoe 17:10, 21 December 2008 (UTC)

  • We're gonna need about an order of magnitude more rounds than that. There's over an 8 percentage point error margin on the current values. --Flargen 17:15, 21 December 2008 (UTC)

Festive Holiday Hat

When wearing it, my hatrack "hops back and forth from leg to leg, making the bell on his hat go jingle jangle jingle."

...which suggests it increases item drops.

--Wapiti 00:37, 13 December 2008 (UTC)

Parasitic Headgnawer

I am seeing a range of damage of only 14-21, not the 14-24 somebody previously wrote on the wiki. For the responsive damage, I got 30-45. All data are with a 7 lb hatrack (I cannot reduce its weight) again mob penguins of various sizes due to manipulating my stats (these changes did not appear to affect the damage done). Raw data:

Attack: 19, 21, 14, 16, 21, 18, 16, 19, 17, 18, 18, 14, 17, 19, 16, 15, 14, 20, 16, 20, 21, 21, 21, 20, 19, 15, 21, 14, 16, 21, 19, 19, 19, 15, 18, 21, 16, 15, 20, 19, 21, 14, 18, 19, 17, 20, 18, 15, 17, 17, 17, 19, 17, 18, 18, 14, 17, 14, 15, 21, 16, 15, 17, 16, 20, 16, 14, 14, 21, 17, 21, 17, 21, 15, 17, 20, 16, 19, 16, 17, 20, 21, 19, 17, 14, 17, 15, 21, 19, 16, 14, 14, 14, 21, 18, 15, 14, 16, 15, 21, 18, 14, 17, 16

Response: 45, 36, 44, 37, 45, 43, 31, 30, 33, 35, 34, 32, 41, 44, 40, 40, 37, 30, 40, 42, 41, 41, 38, 42, 41, 31, 45, 35, 33, 45, 44, 37, 34, 42, 36, 42, 42, 37, 34, 35, 45, 31, 30, 33, 40, 45, 43, 33, 43, 31, 43 --Devjoe 15:08, 21 December 2008 (UTC)

What level were you? Its passive damage may be influenced by your level, like the hat's passive damage Sehkeng, 23 December 2008 (+8 GMT)

Spooky Putty mitre

I tested this today, I believe it is the exact same as the Ice pick, 1.5x fairychaun. This sort of makes sense since it is an IoTM hat, although I wish there was some variety. Data below.

25lb Hatrack (max weight), tested on 100 Beanbats produced 90 beans. This is exactly consistent with a 37.5lb fairy, though others can confirm this since 100 is probably a bit low. Meat drops were also tested on beanbats. 50 Beanbats produced an average of 89.14 which is also exactly consistent with a 37.5lb Lep. Again, others can add more data since 50 is low. If more data isn't added to confirm or deny this I'll edit it into the table. --Kow 00:27, 14 January 2009 (UTC)

New Hats

There are quite a few new hats such as the hardened slime hat, wumpus-hair wig, crown-shaped beanie and slime-covered helmet. My question is has anybody or can anybody test these? I'm in HC so I can't right now...--Cheese 05:46, 5 June 2009 (UTC)

  • If no one manages to get to it before I finish this Tube run, I have the Hardened Slime Hat, and will spade it. Just keeping it on my rack while running (and leveling my rack), I know it's a fairy. Doesn't seem to do anything else, however... --Greywords 06:29, 8 June 2009 (UTC)

Finding myself with less time, I'll plug what I have here for now, and if someone thinks it's conclusive, go ahead and pop it in.

Hardened slime hat
Weight: 25
Base item drop bonus: +20%
Item drops: 45/50
Item drop %: 90%

Weight: 25
Base item drop bonus: +30%
Item drops: 97/100
Item drop %: 97%

Weight: 25
Base item drop bonus: +40%
Item drops: 144/145
Item drop %:99.3%

Fairy bonus: X<60%
Projected Fairy Multiplier: x1

All of these were using beanbats, as appears to be standard practice. --Greywords 05:11, 11 June 2009 (UTC)

Corrosive Cowl
Weight: 25
Base item drop bonus: +65%
Item drops: 100/100
Item drop%: 100%
Fairy bonus: >=65%

Item failed to drop at +35%: Yes (Took 9 adventures)
Item failed to drop at +40%: Yes (Took 4 adventures)
Item failed to drop at +45%: Yes (Took 6 adventures)
Item failed to drop at +50%: Yes (Took 4 adventures)
Item failed to drop at +55%: Yes (Took 6 adventures)
Item failed to drop at +60%: Yes (Took 27 adventures)
Item failed to drop at +65%: No (100 adventures)
Fairy bonus: 35 < X < 40

Fairy multiplier: 0.5x


Weight: 25
Expected block %: 37.5%

Block rate: 98/500
Block %: 19.6%
Potato multiplier: 0.5x
--GoldS 01:27, 15 June 2009 (UTC)

Excel Spreadsheet tool

Hey, I created a spreadsheet to organize my hatrack data and I'm hoping others will find it useful. http://bit.ly/l6SEn

The pages are named Sheet2 Sheet3 and Sheet4 for my convenience.. Sheet4 contains the final information, just put in your hatrack's base weight and it will calculate the known stats.

For those of you who want to maintain and update it yourself you can paste the hat info into sheet3, sheet2 will collect the data, you should paste the values of this onto the fields in sheet4. Several of the attack statistics follow a non-standard equation so beware of that.

Also let's get on spading the Mer-Kin sneakmask, pig-iron helm, slime-covered helmet, and willowy bonnet! --Silent Knight 00:24, 20 August 2009 (UTC)

Pig-Iron Helmet

Did a simple beanbat chamber run. 230 adventures, 176 beans dropped. Weight was at max of 22 lbs. That corresponds with a 1.0 Fairy at 22 lbs.--Foggy 17:54, 8 September 2009 (UTC)

Time Helmet

Is there any way to spade the time helmet adventure bonus, and perhaps compare it to temporal riftlet? I'd gladly do some spading but I'm not quite sure how to get mafia to log this.. --Silent Knight 02:01, 28 September 2009 (UTC)

Mullet Wig

I've done some spading with 100 adventures in the Middle Chamber. The raw data is as follows

Weight 10lb

Block 131/305

15-36HP

15-36MP

Chance 53/100

So, the results were

Block at 10lbs: 42.95% +/- 5.668%

Healing Chance: 53% +/- 9.98%

The block rate follows the formula of a 30lb potato approximately, and the 50% seems to be accurate. However, the 15-30HP/MP range is completely wrong. I don't have a lower weight hatrack to test the formula, but this definitely needs to be spaded some more. --Noway258 18:55, 4 October 2009 (UTC)