Talk:Pantsgiving
Skills Testing
There are 3 0-MP in-combat skills that were made available as soon as I equipped the pants.
1) Talk About Politics (5 left)
You talk about politics until your opponent collapses from boredom. You won't be seeing him for a while, that's for sure! You win the fight!
Used on a Skeletal Sommelier, instantly ended the fight, didn't see him around for around 30 turns. After that, I tried to ban both the Sommeliers and the racks, as soon as I banned the racks, the Sommeliers started appearing again.
2) Pocket Crumbs (once per fight)
You grab some crumbs from the pocket of your Pantsgiving and hurl them into your foe's eyes, shouting "POCKET CRUMBS." It stops to rub its eyes. Monster Attack Monster attack power reduced by 22 Monster Defense Monster defense reduced by 14 Oh hey, there was something else in your pocket next to the crumbs! You acquire an item: high-calorie sugar substitute
Used on a possessed wine rack (atk: 158, def: 163).
3) Air Dirty Laundry (once per fight)
You shake your pristine pantlegs at your opponent, stirring up 6(red) gross damage. Your opponent pauses and stares at you, disgusted by how messy an eater you are.
Used on a possessed wine rack. Appears to be stunned for 1 round. --Psycomaniac (#277160) (talk) 15:11, 1 November 2013 (UTC)
Pocket Crumbs
- You grab some crumbs from the pocket of your Pantsgiving and hurl them into your foe's eyes, shouting "POCKET CRUMBS." It stops to rub its eyes.
- Monster Attack Monster attack power reduced by 10
- Monster Defense Monster defense reduced by 10
- Oh hey, there was something else in your pocket next to the crumbs!
- nail file You acquire an item: nail file
- Discordance (talk) 15:38, 1 November 2013 (UTC)
It appears that Pocket Crumbs staggers and reduces enemy attack and defense by a percentage. Cubist bulls (atk: 135 def: 124) were reduced 14-20 attack and 11-15 defense. A wandering accordion player (Moxie 2006, Muscle 928) was reduced 284 attack and 85 defense and a Possessed Can of Cranberry Sauce (Moxie 1880, Muscle 928) was by 192 attack and 140 defense.
Also the chance of item bonuses seemed to decrease. After about 5-6 items I stopped finding things in my pockets with the last being a couple dozen turns after finding the previous. Mr.Mask 16:57, 1 November 2013 (UTC)
Similar findings here. The first few items came relatively quickly, and then started to diminish in frequency. Probably worth keeping track and seeing if there's a max limit per day, of if it just keeps reducing in chance. (In-run, I ended up with a total of 8 items)--Jletter (talk) 18:40, 1 November 2013 (UTC)
- I got a total of ten items, each 1-9 combats after the last one where I'd gotten an item, then no more items over the course of a couple hundred adventures. The frequency didn't change for me; the first three took 2, 1, and 9 combats, and the last three took 1, 4, and 3 combats. --Vorzer (talk) 20:44, 1 November 2013 (UTC)
- Today I got nine items, each 1-7 combats after the previous one.
- Also, more importantly, today I was able to track when the fullness increase effect happened. It occurred after the fifth combat I encountered, then again forty-five combats later, then never again over a few hundred adventures. More spading is needed, but I've got a hunch that it's intended to happen on your 5th and 50th combats. --Vorzer (talk) 18:14, 2 November 2013 (UTC)
In 100 adventures at 15 fullness, I had 9 item drops. In 50 adventures at 14 fullness, I had 0 item drops. This may be to do with fullness, or it may have something to do with a maximum number per day. --TokiSilver (talk) 13:21, 2 November 2013 (UTC)
The use text is likely a reference from a bit from King of the Hill, namely Dale Gribble's use of "POCKET SAND!" Jimfromtx (talk) 19:39, 1 November 2013 (UTC)
Laundry
- At 0 fullness
- You shake your pristine pantlegs at your opponent, stirring up no gross damage. Your opponent pauses and stares at you, confused.
Discordance (talk) 15:41, 1 November 2013 (UTC)
Fullness effects the damage, at 30 fullness I dealt 9-12 damage that was physical, hot, stench, sleaze, cold, and/or spooky. Also opponent is staggered. [User:Mr.Mask|Mr.Mask]] 16:57, 1 November 2013 (UTC)
- At 15 fullness average of 10.2 dmg (r= 9-12)
- You shake your pristine pantlegs at your opponent, stirring up 3 (+3) (+3) gross damage.
- After gaining additional fullness from the other effect at fullness 17 average dmg was 16.5 dmg (r= 14-19)
- You shake your stained pantlegs at your opponent, stirring up 3 (+8) (+7) gross damage.
- At 18 fullness average of 23.3 (r= 19-25)
- You shake your stained pantlegs at your opponent, stirring up 5 (+8) (+8) (+3) gross damage.
-Looks like gaining extra fullness and using it changes the message too from pristine to stained. I missed 16 fullness because I only realised at 17 that there was a sizable difference in dmg. TokiSilver (talk) 13:29, 2 November 2013 (UTC)
Lets you cram in slightly more food
Increases maximum fullness by 1. Mr.Mask 16:57, 1 November 2013 (UTC)
- Nevermind, it seems that after a fight at maximum fullness occasionally you get a message (sorry I forgot to copy it) that talks about fitting a little bit more in. This can happen multiple times a day. Mr.Mask 17:10, 1 November 2013 (UTC)
Resting
With a House I received this message after 15 fullness:
- You lie down on the floor and rest.
- You don't even have to take off your pants, they're so comfortable!
You gain 114 hit points. You gain 115 Muscularity Points.
-That's approximately 75 HP and MP higher than usual so maybe +5HP and MP per fullness? TokiSilver (talk) 13:33, 2 November 2013 (UTC)