Talk:Shining Mauve Backwards In Time

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Revision as of 21:33, 5 December 2015 by imported>Fyll (Oops!)

I got this adventure as well, but with a different title and intro text:

Cobalt Into Your Regrets

Deep within your body, a stained glass door appears inside a pyramid of anger. As you draw near, it growls an impossible promise. You try to remember the promise, but your memories are glittering fuchsia icosahedrons. You are desperate to appease the a pyramid, but you can only wail. You wail. Beige trickles from your eye. The door opens.

Outside, there are options for you.

  • A oscillating of melodic shapes.
  • A cube that encloses.
  • A little septagon, familiar, beckoning.
  • A path away. All ways. Always.

-Foggy (talk) 15:20, 4 December 2015 (UTC)

After having a little more experience with this zone I believe that a lot of the of the NC names and descriptive messages are built from a database of categorical strings. Today mine said: (Italics added by me to highlight these strings)

Burgundy Into The 7th Dimension

Deep within your third ear, a plastic door appears inside a septagon of panic. As you draw near, it growls a thrilling memory. You try to remember the memory, but your memories are pink dodecahedrons. You are desperate to appease the a septagon, but you can only hum. You hum. Shifting, opaque white radiates from your mind. The door opens.

Outside, there are options for you.

A revolving of cacophonous shapes. A triangle that encloses. A path away. All ways. Always.

Rain (talk) 02:50, 5 December 2015 (UTC)


Use text from first option:

You gather some shapes, and remember them for later.

You acquire an item: abstraction: thought You acquire an item: abstraction: sensation You acquire an item: abstraction: sensation You acquire an item: abstraction: thought Rain (talk) 02:52, 5 December 2015 (UTC)


See the Deep Machine combat for a lot of the random text generation used here. Probably worth rolling some of that into word bucket page(s). Is there a wiki standard for randomly generated names for noncombat encounters? With monsters there is at least the canonical Manuel name. With several effects active, I got the five listed on the page, however there was no option ID #5.

  • 1. A spinning of impossible shapes
  • 2. A trickle of pure light
  • 3. A parallelogram that encloses
  • 4. A little cone, familiar, beckoning
  • 6. A path away. All ways. Always.

--Aelfinn (talk) 03:04, 5 December 2015 (UTC)

I feel that it will probably open up while under the effect of abstraction: comprehension and possibly others? As I am spleened out for today I'll have to wait to test this. Rain (talk) 03:14, 5 December 2015 (UTC)

  • I got one on my first day, despite having not used my spleen at all, or having any of the abstraction effects active. I haven't been able to get it since, so assume it's essentially random, or based on something too complicated for me to think about. As for what it did, I think it duplicated an item? I was given a drop-down box of things in my inventory (I didn't check the full list as I was in a hurry, but it was a very long list), and selected one effectively at random, then it went to a new screen with some text and it seemed to imply that I'd just gained the item. The item in question also appeared in my Recent Items tab, so I believe it either duplicated it, or took it and then rejected it. Unfortunately, the item that I selected was a Blended frozen swill with a fly in it... :( --Fyll (talk) 10:20, 5 December 2015 (UTC)
    • That's not "choice 5", that's choice 4 on Rain's list, the names are partially randomized so it's a bit confusing, but currently there's 4 choices and the requisite "do nothing" option (which is choice 6), but so far, nobody's found out what makes choice 5 appear. People are getting the choice numbers by looking in the source for the page. Whatever it is, it doesn't involve the abstraction: comprehension effect, as it's a spleen item that gives substats, not an effect item. --Zay (talk) 15:18, 5 December 2015 (UTC)
      • Oops! That'll teach me not to read the in-game text. --Fyll (talk) 21:33, 5 December 2015 (UTC)