Talk:Temporary Blindness

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Revision as of 07:50, 18 March 2007 by imported>Starwed (Effect on item drops)

Effect on item drops

Does this effetc possibly have minus item drops? I've noticed a change... --Someone Else 03:03, 24 July 2006 (CDT)

  • I came here to post exactly what you said. :-P I've just spent 6 adventures in the 8-Bit Realm with Temporary Blindness, with a +37% Item Drop bonus (Mad Looting Skillz, Baron Von Ratsworth's monocle, lucky rabbit's foot) , and I just got 5 pixels (got two drops once, one thrice, and none twice). I know this sample has a really small size, but these drop rates are just ridiculously low. Also, it makes sense that you don't get as many drops, if you can't see them. --Pcentella 12:46, 5 November 2006 (CST)
    • A proper test would be to adventure in the Beanbat Chamber (which has only one monster, the beanbat) with exactly +100% item drops (to boost the enchanted bean drop to exactly 100%), then blind yourself and see if you ever fail to get an item drop. --Quietust (t|c) 14:02, 5 November 2006 (CST)
      • I would think something along the lines of adventuring at the knoll with jellyfish vision. 100% tires, and you can see the enemy name, according to this page.--Barstool 20:33, 5 November 2006 (CST)
      • The, uh, enchanted bean doesn't have 100% drop rate. As Barstool mentioned, the tires do, as do several other items, including the annoying pitchfork (one-time monster though), meat vortices, and rat whiskers. The tavern would probably be the best place to test, given that all the enemies are the same (prior to ignoring the rat faucet, naturally.--Beatrix kiddo 21:42, 5 November 2006 (CST)
        • It does if you have +100% item drops (since its base drop rate is 50%). Also, I'm fairly certain that items with a 100% drop rate cannot be reduced below 100%, simply because of the very significant problems that would be otherwise caused (e.g. bosses failing to drop quest items, ultra-rares not giving their rewards). --Quietust (t|c) 21:48, 5 November 2006 (CST)
    • I'm going to test this a little bit; I have adventures to burn. I'll be using 2 vampire ducks-on-strings, Baron Von Ratsworth's monocle, 2 makeshift capes, and a 28lb. stinky gravy fairy, while wearing a makeshift turban for the blindness. This is exactly +100% item drops, correct? (Without the turban.) --Drab Emordnilap 11:25, 19 February 2007 (CST)
      • Preliminary results: It appears Temporary Blindness does have some sort of negative effect on item drops. On my sixth adventure there: [1] --Drab Emordnilap 11:33, 19 February 2007 (CST)
      • I spent 100 adventures in the Beanbat Chamber with my turban on, and I received an item only 68 times. I also spent 18 adventures with both the turban on, and with the effect of white lightning; they appear to stack with each other. My moxie was reduced by 50%, and I only got 8 drops from the 18 adventures. Obviously this needs more testing to get an exact figure, but my gut would say -25% item drops, to sync up with the moxie reduction. --Drab Emordnilap 11:55, 19 February 2007 (CST)
        • If your item drops were boosted from 50 to 68 instead of to 100, then you're getting something closer to -70% item drops, reducing a +100% bonus to a +30% bonus (which would boost 50 to 65). More spading would appear to be in order to see just how large the item drop reduction is (likely involving blue snowcones, blue-frosted astral cupcakes, a heavier gravy fairy, and some item drop boost skills). --Quietust (t|c) 13:13, 19 February 2007 (CST)
          • I stand corrected; I was mathing badly. Without the blindness, I was getting beans every time, but yes, I got 68 out of 100 with the blindness active. The exact drops are listed on my user page, if it matters. But yes, more spading is needed. --Drab Emordnilap 13:24, 19 February 2007 (CST)

I can confirm that the two types of temporary blindness seem to stack. And I just spent 15 adventures in the beanbat chamber with double-blindness, recieving 0 beans. That means that each has to be at least -50%.

Furthermore, I then ran 186 adventures in the chamber with just blindness from the turban. I recieved only 24 beans. Thus, .5*(1-X)~=.129 --> X=.74. The margin of error is about .05 for this, so the reduced drop from temporary blindness is probably between 70-80%. --Starwed 19:35, 17 March 2007 (CDT)

More data: 116 adventures, 23 beans. --Starwed 02:50, 18 March 2007 (CDT)

References

"The Evil DayStar" is a reference to a webcomic my brother showed me. Only problem was, that was like 5 years ago and he has shown me shitloads of webcomics. Perhaps pennyarcade? --Nog lorp 20:23, 31 January 2007 (CST)----