Talk:Tiny plastic sword

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Revision as of 03:50, 11 March 2007 by imported>Froodian
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How about some text explaining how the Tiny Plastic Sword drink making works? This could help someone decide if it's worth acquiring one in the mall or not.

For instance, once the drink is made, is the sword available to make more, or does ths drink need to be drunk first? If it needs to be drunk first, and I give it to a friend, do they then acquire my Tiny Plastic Sword?


I just received 28 adventures from a cherry bomb, under the blender. However, supposedly the blender only gives +0-1 adventure gains from booze, and TPS drinks only have a range of 22-26. So one of these numbers is wrong. --EPITAthx1 16:19, 12 January 2007 (CST)

> "This item is reusable. Once a TPS drink is consumed, the sword will return to the equipment inventory section of the drinker." Make (2 steps), drink, receive sword, kill some dragons, and then keep or pass on. Worth quite a bit due to its high adventure yield. -- Keripo

Alas, no longer as valuable, due to the advent of Superhuman Cocktailcrafting, which produces slightly more adventures per drunkenness, and much more stat gain per drink AND per drunkenness. PotatoEngineer

DB drinks have always had better stats than TPS drinks - that's nothing new. And the new ones have effectively the same adventures per drunkenness as a TPS drink - the tradeoff to having drinks equivalent to TPS drinks is that you can only make 10 of them a day, which is why the TPS will remain useful, as intended. --sl1me 20:24, 25 May 2006 (CDT)

Additionally, although TPS and SHC drinks both have the same average adventure/drunkenness ratio, TPS drinks have a much higher average adventure/drink ratio. For this reason, they are far more effective than SHC drinks for the last drink of the day (the one that pushes you into "falling-down drunk"). Froodian 21:50, 10 March 2007 (CST)