User:J12601

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Revision as of 22:13, 3 December 2006 by imported>J12601 (Adding a months worth of runs. Though going HC meant a month included a lot less runs)

Who the hell has numbers in their name? Is that guy some sort of robot? And if he is, does he have special powers? And if so, does he use them for good or for awesome?�

In the real world, j12601 is an instrumental music teacher, teaching grades 3-6 how to make incredibly horrible noises on their band insturments.

In the KoL world, j12601 plays a few different accounts although primarily he plays: The Devirginizer #1020908 (which was the worst super-hero name he could think up at the time he created the account).


Ascension History for The Devirginizer

No. Date Level Class Sign Advs Days Path Skill taken Notes
1 08.20.06 12 AT (none) 2,103 13 N, NP The Moxious Madrigal
2 09.02.06 15 P Opossum 1,884 14 N, NP Transcendental Noodlecraft Began as Hardcore, dropped after about 10 days
3 09.06.06 11 P Marmot 901 5 N, NP Pastamastery Tried the clover sign
4 09.11.06 15 S Marmot 1,291 6 N, NP The Way of Sauce Had tried clovers again, it was not worth it.
5 09.14.06 12 P Opossum 921 4 N, NP Leash of Linguini Accidentally chose PM, meant to do a Sauce run for Saucecrafting
6 09.17.06 12 S Opossum 815 4 N, NP Impetuous Sauciness Probably not the best skill to take, seemed good at the time though.
7 09.19.06 11 S Opossum 658 3 N, NP Advanced Saucecrafting My first 3 day, finally got Saucecrafting
8 09.23.06 15 DB Opossum 1,129 5 N, NP Superhuman Cocktailcrafting Doing another 15/5 back to back
9 09.25.06 11 DB Opossum 730 3 N, NP Advanced Cocktailcrafting
10 09.27.06 11 S Opossum 678 3 N, NP Elemental Saucesphere Since I had done a teet-drop, I ate seven hi meins on the last day of this run. Huzzah.
11 09.30.06 15 SC Opossum 762 4 N, NP Pulverize Power leveled with clovers in the gallery. Was about 20 adventures away from doing this in three days
12 10.02.06 15 TT Opossum 704 3 N, NP Tao of the Terrapin Clovers in the gallery again.
13 10.04.06 11 P Opossum 647 3 N, NP Spirit of Ravioli
14 10.06.06 12 DB Opossum 644 3 N, NP Ambidextrous Funkslinging Excellent skill. NS usually falls in one adventure with this skill.
15 10.09.06 11 DB Opossum 628 4 N, NP Mad Looting Skillz Would have been a 3 day, but I went camping for the weekend.
16 10.11.06 12 P Opossum 689 3 N, NP Cannelloni Cocoon
17 10.13.06 11 TT Opossum 708 3 N, NP Empathy of the Newt
18 10.15.06 12 TT Opossum 715 3 N, NP Amphibian Sympathy King freed in 581 turns, but I wanted to farm things to help my next runs.
19 10.17.06 11 TT Blender 707 3 N, NP Powers of Observatiogn After getting all of the Friars' quest items, I forgot to complete the quest right away, and dropped Teetotaler. This virtually eliminated the chances of doing this as a 2-day. I did manage to beat the second tower monster before running out of turns on day 2, though my offstats were a bit lacking (103,63,69), but it showed me with smarter play, I could probably do a two day.
20 10.25.06 15 DB Wallaby 2290 9 N, NP Smooth Movement Picked up a pair of trophies, grew three mushroom familiars, and made an NPZR.
21 10.27.06 12 AT Blender 696 3 N, NP The Ode to Booze Took this sign at the last minute to do SSPD for the second time in a day.
22 10.29.06 13 AT Opossum 731 3 N, NP Sneakiness

Was about 1 turn short of 13, so I donated up to 13. Also began pvping during the last run and have begun accumulating flowers.

23 10.31.06 11 AT Opossum 778 3 N, NP Antiphon I wanted this to help offstats for my 2-day attempt.
24 11.01.06 11 TT Opossum 432 2 N, NP Wisdom of the Elder Tortoises This run went by rather fast, and I ended up freeing the king after 431 turns, with 40+ turns, and a lot of consumption left. Crafted and drank a White Canadian to get a nicer looking turn count, and hopped through the gash, and decided to try my hand at another hardcore ascension, vowing to see it through this time.
25 11.13.06 11 P Opossum 1460 13 HC, NP Pastamastery I was hoping for closer to 10 days, but I ended up making a few mistakes and not spending turns optimally. And my oh my do I hate leveling familiars.
26 11.23.06 11 S Opossum 1441 11 HC, NP Advanced Saucecrafting Had 9 pieces of the KGE outfit, but no pants. Zapped 4 times on day ten trying to complete the outfit, with no success. Had to spend an extra 46 turns leveling familiars in the arena, and added an extra day to the run.
27 12.02.06 15 SC Opossum 1500 10 HC, NP Pulverize It's one of my favourite skills, and since I landed on a muscle day with some turns left, it was quite easy to clover in the gallery for the last 4 levels.
28 12.??.06 11 TT Opossum ???? ? HC, NP Amphibian Sympathy

I really hate leveling familiars. Would have done this as my first, but the loop works better in this order, and with a shillelagh in hand, hopefully this should be a moderately fast run, in the 8-9 day range?

29 [[]] Opossum ?, NP [[]] No idea what comes next. Were it not for Crimbo, I would go DB then AT...but I might do some quick softcore runs for the last two mushroom familiars, and then a long run for some trophies and playing around with Crimbo content.
30 [[]] Opossum ?, NP [[]]


I swiped the above table design from Jonrock but added in a notes section. He seems to have added a similar notes section since then. Borg powers activate!

Play Style

This was more applicable when I was doing softcore runs...Not sure how long I'll do the HC thing, but I'm enjoying it more than I thought, and the /hardcore community is great. So maybe I'll stay. In a typical run I have been going teet-drop to get the extra hi mein consumption. I recently tried experimenting with pulling 5 pieces of antique armor and smashing them for the wads, and using the wads to get enough stats to get up to the Friars' Quest with the idea being that if I complete the quest before eating, I can have milk for all four meins, thus squeezing out a few extra adventures. If the first day of a run is not a main stat day, this seems fairly effective. On a stat day it may be easier to eat three meins and save one for once I'm level 8, and can make my own milk. I will probably not pull the armor for smashing when I try for a two day run over the double stat days.

Mostly I like doing 3 day runs and ending up out of ronin to cook, farm, or play around in new areas with my extra turns.