Combat Tree
From A KoL Wiki
The below is a complete explanation of the sequence of events during a single round of combat. Each step in the process is annotated with notes and formulas that show how to calculate the outcome for that step.
Player action: | +-Weapon Attack | -- Miss | = never miss with LTS + Eye or Shieldbutt | -- Fumble: | = fumb rate: 1/22; with Eye it's 1/44; with Eye + LTS or Shieldbutt it's 0. | +-- damage to player | +-- clockwork weapon, clockwork outfit | | -- Hit | = hit rate: ((Mus/Mox/Myst - Monster Defense)/18) + 0.5 | never miss with LTS + Eye or Shieldbutt | | | +-- Base weapon damage: | | Melee Damage = (Player Muscle - Monster Defense) + (Bonus Melee Damage) + (0.1 to 0.2)*Main Power + (0.1 to 0.2)*offhand Power + Elemental Damage | | Ranged Damage = (Player Muscle/2 - Monster Defense) + (Bonus Melee Damage) + (0.1 to 0.2)*Main Power + (0.1 to 0.2)*offhand Power + Elemental Damage | | Crossbow fever? 1 extra damage per level if using a crossbow. | | TS = (Player Muscle - Monster Defense) + 2*(Bonus Melee Damage) + 2*(0.1 to 0.2)*main power + (0.1 to 0.2)*offhand Power + Elemental Damage | | LTS = (Player Muscle - Monster Defense) + 3*(Bonus Melee Damage) + 3*(0.1 to 0.2)*main power + (0.1 to 0.2)*offhand Power + Elemental Damage | | TS and LTS require a non-ranged weapon. | +-- Combat knife | | = 0-2 MP restored on hit | +-- Headbutt | | = 10% to 20% of Hat Power in physical damage, plus bonus for helmet turtle/TT reward based hats | | Must have melee weapon, hat | +-- Kneebutt | | = 10% to 20% of Pants Power in physical damage, has a 45% chance to stun, gives +20 muscle to the to-hit chance | | Must have melee weapon, pants | +-- Shieldbutt | = 10% to 20% of Shield Power in physical damage | Must have melee weapon, 1-handed, shield in off-hand | | -- Critical | = crit rate: 2/22; with Eye it's 3/22 | +-- damage to monster: | | = (normal weapon damage) + (main-hand weapon power) | +-- clockwork gear, clockwork outfit | +-- spirit precipice | +-Spell, controlled element or vs. physical | = 100% hit with given element | Myst is your buffed Myst | B is the bonus damage from items and effects, | I is (1 per level, max 10 with Intrinsic Spiciness) + (10 with Immaculate Seasoning) | Stream of Sauce: ( 3- 4) + floor(0.10*Mys) + B + I, Mys caps at 100 (10 extra damage). | Saucestorm: (14-18) + floor(0.20*Mys) + B + I, Mys caps at 125 (25 extra damage). | Wave of Sauce: (20-24) + floor(0.30*Mys) + B + I, Mys caps at 100 (30 extra damage). | Saucegeyser: (35-45) + floor(0.35*Mys) + B + I, Mys isn't capped. | Minor Ray of Something: ( 3- 8) + floor(0.07*Mys) + B, Mys caps at 215 (15 extra damage). | eXtreme Ray of Something: ( 8-16) + floor(0.15*Mys) + B, Mys caps at 134 (20 extra damage). | Cone of Whatever: (16-40) + floor(0.25*Mys) + B, Mys caps at 120 (30 extra damage) | Weapon of the Pastalord: (32-64) + floor(0.35*Mys) + B, Mys uncapped (physical damage) | Fearful Fettucini: (32-64) + floor(0.35*Mys) + B, Mys uncapped (spooky damage) | +-Spell, uncontrolled element (damage as above). | = for pasta: chances (1/5,2/5,2/5) | = for sauce: chances (1/2,1/2,0) vs Hot, (1/2,0,1/2) vs Cold, (0,1/2,1/2) vs others | -- dud | -- neutral | -- double | +-Chronic Indigestion | +-Item | -- Damage or delevel item | Spices, hair spray, plot hole etc. | = Two if funkslinging | -- Healing item +- Healing spell +- Deleveling spells +- Bakula (6-10 MP, 6-10 HP, damage)) Monster action: | +- Miss + +- Fumble | = monster fumb rate: 0.05 +- Hit or critical = monster hit rate: 0.05 + +-- Damage to player | = Total Damage: (Raw Damage - Damage Reduction) * (1-AbsorbFrac) * (1-ElementalFrac) | +-- Base damage | | Diff: (Monster Attack - Player Moxie), minimum zero | | except for Heroes of the Half-Shell who are wielding a shield and have more Muscle than Moxie: | | (Monster Attack - Player Muscle), minimum zero. | | BaseDamage: Diff + 20 to 25% of Monster Level | +-- less DR adjustment | | = Damage Reduct = sum of DR for all your equipment and effects | +-- times DA fraction | | AbsorbFrac = [sqrt(Damage Absorption/10) - 1]/10 for 10 < DA < 1000; 0 for DA<10, 0.9 for DA>1000 | +-- times appropriate elemental fraction | ElementalFrac = 0.1 per level of resistance | +-- Jalapeno sphere +-- Jabanero sphere +-- Scarysauce +-- Pointiness +-- Acid Squirting flower 3-5 damage Familiar action: | +-- Familiar (depending on abilities) can do several of attack, heal HP, recharge MP, stun, delevel, or find toast.