Data flags

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The underlying game data often involves 'flags' which indicate how a particular object should interact with general game systems. They are not currently fully spaded. The following are known.

Items

  • mr store
  • nodiscard
  • noautosell
  • freepull

Monsters

Flag name Parity Description Spading status Test
boss Positive Monster is considered a boss, this flag prevents copying, wandering, insta-kills. It may have additional effects such as setting once-per-ascension flags? There may be some edge-cases where monsters simply have all the flags to appear like a boss. No stat variance and no scaling?
overridepic Positive Image set in code? Not spaded Dataspider does not alter monster image and monster is not a boss.
nocopy Negative Monsters with this flag are not eligible for any copying mechanic. Fully spaded (wiki category incomplete).
nowish Negative Not a flag within the game data, however it is used in spading to denote which monsters that are copyable cannot be wished for. In almost all cases this is due to one of a number of post-combat flags that cause scripts to run at the end of combat and update variables/quests. Assumed fully spaded (it has been some time since the discovery of another zone with post-combat scripts).
nowander Negative Monsters with this flag cannot wander. Monster list likely incomplete.

Locations

Flag name Parity Description Spading status
nowanderer Negative Wandering monsters cannot appear in the location (does not interact with mechanics that place monsters into the adventure queue). May also block Eldritch Attunement, Hallowiener Dog adventures, and Turtle Taming adventures. It is unknown if this is one flag or more. There may be a second flag blocking non-native non-combat adventures. Zone list likely incomplete.
nomonsterfreqmods Negative Blocks Adventure Queue modifiers sniffs, Habitat, Extrovermectin™, or banishes. Also blocks June cleaver dreams Unclear why this flag blocks cleaver instead of nowanderer. Zone list likely incomplete, Crimbo 2024 and 2023 to be checked.

Effects

  • good
  • neutral
  • bad

Skills

  • permable