Deft Hands

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Revision as of 14:51, 25 October 2013 by imported>Greycat
There are some vague or non-exact figures and information on this page. Some spading is required.

Does it still round up spices? Do any other combat item effects change? Does the stagger happen only for DBs?

Deft Hands

Deft Hands

Type: Passive
MP Cost: N/A

If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you.

Improves the effects of combat items

Source: Guild Trainer
Price: 125 Meat
Class: Disco Bandit
Level: 1
Effect: Increases damage dealt by all combat items by 25%, rounded up (usually).


Notes

  • This skill causes the first combat item used in a fight to stagger the monster for one round. (For Disco Bandits only? Is this considered a bug? Needs spading.)
  • All combat item damage is multiplied by 1.25 and rounded up, except for the seal tooth (and possibly spices -- needs spading).

History

  • This skill was introduced in the Disco Bandit skill revamp on October 21, 2013.
  • Originally, all combat item damage was rounded up. At some point, the damage of the seal tooth stopped being rounded up from 1 to 2 (observed on October 25, 2013).