Deft Hands
From A KoL Wiki
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Deft Hands
Type: PassiveMP Cost: N/A
If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you.
Improves the effects of combat items
Source: | Guild Trainer |
Price: | 125 Meat |
Class: | Disco Bandit |
Level: | 1 |
Effect: | Increases damage dealt by all combat items by 25%, rounded up (usually). |
Notes
- This skill causes the first combat item used in a fight to stagger the monster for one round. (For Disco Bandits only? Is this considered a bug? Needs spading.)
- All combat item damage is multiplied by 1.25 and rounded up, except for the seal tooth (and possibly spices -- needs spading).
History
- This skill was introduced in the Disco Bandit skill revamp on October 21, 2013.
- Originally, all combat item damage was rounded up. At some point, the damage of the seal tooth stopped being rounded up from 1 to 2 (observed on October 25, 2013).