Baby Gravy Fairy

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Baby Gravy Fairy

A mushroom with wings
Monsters can be generous
So dance, magic, dance.

Increases item drops from monsters


Ability: Increases item drops from monsters.

Throne/Bjorn: Weapon Damage +10, sometimes heals 3-5 HP and MP.

Hatchling: pregnant mushroom

Familiar-Specific Equipment: eye-pod

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

+15% Meat Drop 6-10 MP +3 Muscle statgain +15% Item Drop +4 Mysticality statgain 8-10 HP +2 Moxie statgain
Boosts combat Initiative
*Hover for details
Cannot breathe underwater
Combat Messages
  • Regular message:
    <name> does a little fairy dance.
  • Enthroned in the Crown of Thrones:
    <Name> tries to dance sitting down. When that fails, she hums an invigorating little ditty, which refreshes you down to the bones of your soul.
    HPYou gain 3−5 hit points.
    MPYou gain 3−5 Mana Points.
  • Bjornified in the Buddy Bjorn:
    You feel <Name> doing a little dance in her Buddy Bjorn, and her movements transfer a little spring into your own step.
    HPYou gain 3−5 hit points.
    MPYou gain 3−5 Mana Points.
  • With lucky Tam O'Shanter equipped:
    <name> dances, dances, and revolves its way deep into your slain foe's pockets.
  • With miniature gravy-covered maypole equipped:
    <name> busts some extra-phat moves around the maypole.
  • With wax lips equipped:
    <name> grins a blissed-out grin, the way only mushrooms and fairies can.

Arena Messages

  • When entered in an Ultimate Cage Match
    <name> is too busy being cute to fight very effectively.

Notes

The item drop bonus formula (in percent) follows the following equation:

Item drop bonus = (55 × weight)0.5 + weight - 3
  • The item drop bonus is half the meat drop bonus received from leprechauns.
  • There exists a stuffed version of this familiar.
  • Prior to NS13, the item drop increase from this familiar was +2.5% per pound.

Sample item drop increases based on weight

Weight Item drop bonus
1 5.4%
5 18.6%
10 30.5%
15 40.7%
20 50.2%
25 59.1%
30 67.6%
35 75.9%
40 83.9%
45 91.7%
50 99.4%
60 114.4%
70 129.0%
80 143.3%
90 157.4%
100 171.2%

(The listed numbers have been rounded to 1 decimal point while the game actually uses higher precision floating point computations according to the formula above.)

References

See Also