D12

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There is an in-game bug related to this page.
Spell elements don't appear to match up to the elements implied by their name.
There is an in-game bug related to this page.
Selecting one of these to funksling first, and then selecting another item second results in the second item not being used at all. If the d12 is selected second, it works as expected.

d12
d12

The d12 is a dodecahedron, the word that is as much fun to say as it is to gaze upon the object it signifies. Watch out for wumpuses, though.

Type: usable (also usable in combat)
Cannot be discarded

Deals a bunch of damage of a random element


(In-game plural: d12s)
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Item number: 5289
Description ID: 882344983
View in-game: view
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Obtained From

Skills
Summon Dice

When Used

  • In combat:
You roll the d12 on Chart XVii: Random Spells. You cast <random spell name> for Xd12 damage (Y).
  • From inventory:
You decide to get a new weapon, so you roll your d12 and consult the Random Weapon Chart.

It comes up [1-12] which is... a bastard [equipped weapon]! How convenient!

You acquire an effect: Bastard!
(duration: 10 Adventures)
You pull out a longbow (where'd you get a longbow?) and nock an arrow. You draw the bow and roll [X]d12 to see how far the arrow flies. It goes [Xd12] feet, and just as it's about to hit the ground, a cart with a big target in it is pulled into view and the arrow hits it dead center. BULLSEYE. You gasp in astonishment -- that was probably the third most awesome thing that has ever happened to you.

(The dice are consumed.)

Note: The number you must roll is exactly 1 more than the number rolled by whoever LAST qualified for the trophy. If they rolled a 56, you will need to roll a 57. That's why it's a Moving Target (which is getting gradually further away, and thus requiring a greater and greater number of d12s to hit the required number). See the trophy description for advice on hitting the target.

Y'know, you're never going to be able to top what happened last time. That was awesome.
You pull out a longbow (where'd you get a longbow?) and nock an arrow. You draw the bow and roll [X]d12 to see how far the arrow flies. It goes [Xd12] feet, and doesn't hit anything interesting. You grumble and put the dice away.

(Dice are NOT consumed.)

Notes

  • Spell names are randomly generated from a list of component parts. They can deal physical or elemental damage, although at the moment, their element does not appear to be tied to the spell name. For instance, you can get a Whirlwind of Ash or Grease -nado that deals stench damage.
  • X (the number of dice rolled) is <Level>+1, capped at level 30.
  • Dice are not consumed when multi-used from inventory except when unlocking Moving Target.
  • If you aren't equipped with a weapon, the d12's result conveniently corresponds to a "bastard fist".
Summoned Dice
Die Combat Use Single Use Multi-use
d4 Delevels enemy generic restorative potions 100 Fight a family of kobolds
d6 Stuns enemy with Cold Damage generic mana potions 3 stat gain, up to 3 times per day
d8 Deals Prismatic Damage generic healing potions none
d10 Delevels enemy Fight random monster 2 stat gain, HP loss and a dungeon dragon chest
d12 Deals random damage 10 turns of Bastard! varies Moving Target trophy (sometimes)
d20 Deals Hot Damage 1 turn of Natural 20 or Natural 1 20 20-400 turns of 20/20 Vision

References

Collection

  • 🥇: fractalnavel (#2422322) - 786,219
  • 🥈: hiDinghermit (#725639) - 248,146
  • 🥉: Synthetik (#1331850) - 73,519
  • #4: kirByllAmA (#156860) - 66,740
  • #5: Polaris120990 (#2127309) - 34,845
  • #6: mflGrMp (#56226) - 33,855
  • #7: Portis51 (#755026) - 33,333
  • #8: Mistress of the Obvious (#845708) - 17,669
  • #9: Killer Leader500 (#2164138) - 17,147
  • #10: ilovetrees (#1854096) - 14,928

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