Hold the Line!
A lull in the fighting gives you the opportunity to wipe the sweat from your brow and rest your weary arms for a moment.
"You are doing well, stalwart champion!" says the Gourd. "My enemies will rue the day they attempted to silence me!"
"They're bringing out heavier guns," you say. "Really weird ones."
"The weird is their stock and trade -- they rely on the public's unwillingness to believe that which seems unbelievable! It allows them to discredit their detractors as madmen and cranks! But I will not be silenced so easily, and thus they fear me!"
"They do seem to be taking this pretty seriously."
"How could they not? They cannot risk me revealing the fact that <conspiracy theory>, or that <conspiracy theory>! Just imagine the public outcry if it came to light that <conspiracy theory>!"
"That would be, um... yeah. That would be quite a thing."
"Hark!" the Gourd shouts. "Another wave approaches! To my defense, adventurer! Are you ready?"
I'm so ready! (6 adventures) |
Fight a series of 6 random opponents in a row, picked randomly from:
After you beat one, it gives:
The strange assassin falls to the ground, but it looks like there's more of them to deal with.
or Your foe is defeated, but another one of the strange conspirators takes its place.
or As the crazy conspirator falls, another runs up to take its place.
or As the assassin falls, you turn to challenge another one.
Or, after 6 fights:
I'm not at all ready. |
"Button up your sphincter!" the Gourd shouts. "Our foes will grant us no quarter!"
- Occurs in The Gourd!, after winning six fights from A Blow Is Struck!.
Notes
- Selecting "I'm not at all ready." does not cost any adventures, but replaces this encounter with the equivalent encounter Return To the Fray! the next time you adventure here.