Peace Turkey

From A KoL Wiki

Not to be confused with Hand Turkey (November 2004's IoTM familiar).


Peace Turkey

He's no chicken, this
conscientious objector
just grooves on peace, man.

Blocks and weakens foes, Avoids combat, Drops peaceful stuff


Ability: Blocks, delevels, restores HP and MP. Drops whirled peas, peace shooter, piece of cake. Decreases the frequency of combat encounters by floor(weight/5) to a maximum of -10%.

Throne/Bjorn:

Hatchling: peace turkey outline

Familiar-Specific Equipment: tie-dye headband

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

+15% Meat Drop 4-5 MP +3 Muscle statgain +15% Item Drop +4 Mysticality statgain 8-10 HP +2 Moxie statgain
*Hover for details
Cannot breathe underwater
Combat Messages
  • Before combat:
    <name> pokes two fingers in the eyes or eye-like of your foes.
    <name> throws up a peace sign, and your foe seems demotivated.
Monster AttackMonster attack power reduced by ?
Monster DefenseMonster defense reduced by ?
  • Regular messages:
    • <name> throws up a peace sign, deterring your foes for the moment.
    • Embracing the philosophy that "the opposite of war isn't peace, it's creation," <name> distracts your foes by doing... something to their leg.
    • "Make peace, not war," is what you think <name> gobbled to halt your foes in their tracks.
  • After combat (sometimes):
    • <name> holds up a sign that says "Visualize" and then hands you something.
    You acquire an item: whirled peas
    • <name> gives you an olive branch. Which seems like kind of a misplaced gesture, since it's not like the two of you were fighting each other or anything. You pluck an olive and toss the branch.
    You acquire an item: jumbo olive
    or
    You acquire an item: olive
    • <name> plugs your ears, one with each finger. Finally, some peace and quiet.
    HPYou gain some hit points.
    MPYou gain some Mana Points.
    • <name> lays a large finger on each of your shoulders and gives you a limbering massage.
    You acquire an effect: Helping Fingers
    (duration: 3 Adventures)
    • Uncharacteristically violent, <name> chucks a can at your head! Oh, nevermind, it's
    You acquire an item: whirled peas
    • <name> signs that they are giving you peace. Wait, maybe that's piece.
    You acquire an item: piece of cake
    • <name> holds up two fingers (doesn't have many other options) and orders two drinks. On[sic] for each of you.
    SomethingYou acquire... something. [[Data:]]
    • <name> tosses you contradiction in physical form.
    You acquire an item: peace shooter
  • Enthroned in the Crown of Thrones:
    <name> leans way over from atop your head and pokes your foe in eyes for X damage.
  • Bjornified in the Buddy Bjorn:
    <name> leans over your shoulder and flicks your foe for X damage.
  • With lucky Tam O'Shanter equipped:
    <name> winks under his Tam O'Shanter, and flashes you the peace sign. I mean, he's always doing that, I don't know why I bothered to mention it.
  • With miniature gravy-covered maypole equipped:
    <name> dances peacefully around the maypole. I don't know what a peaceful dance is. I guess just not moshing.
  • With wax lips equipped:
    <name> smiles at you with his wax lips, peacefully. He does everything peacefully.

Arena Messages

  • When entered in an Ultimate Cage Match:
    <name> refuses to participate in such a violent event. That's just not his bag, man.

Notes

  • Post-combat activations occur in a pre-determined order of Whirled Peas -> Olive/Jumbo Olive -> HP/MP Restoration -> Helping Fingers buff -> Whirled Peas -> Piece of Cake -> basic Advanced Cocktailcrafting drink -> Peace Shooter. Your current place in the order does not reset over rollover.
  • The post-combat activation rate scales with familiar weight, activating 24 + sqrt(buffed weight) percent of the time, with no known hard cap. This comes out to a 25% expected rate at 1lbs, a 29.47% rate at 20 pounds, and a 34% rate at 100lbs.
  • HP/MP Restoration is based on current familiar weight, with the HP restoration being equal to 2*familiar Weight, and the MP restoration being equivalent to current familiar weight.
  • The first Olive drop per ascension will always be a Jumbo Olive. After the first drop, the Jumbo Olive drops at a lower rate compared to the regular Olive, making up ~20% of the overall drops.