Recall Facts: Circadian Rhythms
From A KoL Wiki
Recall Facts: %phylum Circadian Rhythms
Type: CombatMP Cost: N/A
usable once per day
Try and recall facts about the current monster you're fighting.
Source: | Just the Facts |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Gain up to 11 rollover adventures by fighting monsters of a specific phylum |
When Used: |
Your foe appears to be a <phylum>. You can probably recall more and really improve your sleep tonight if you fight more foes of this type.
|
Notes
- On killing a monster of the correct phylum:
- Ah, a <phylum>! Your remember a neat fact about their sleep cycle. You'll probably sleep a bit better tonight.
You lose some of an effect: Recalling Circadian Rhythms (4 Adventures)
- At the limit:
- You've already recalled everything you ever knew about circadian rythms[sic].
- On killing a monster of the wrong phylum:
- Grants +1 adventure at Rollover for each time an appropriate phylum monster is killed, up to 11. Because the effect has 50 duration, this is enough to kill the current monster and 10 other monsters in a row as long as no non-combats interrupt it. Free Fights make it even safer, although no more than 11 will count. Extending the duration of the buff will similarly fail to count more than eleven.