Recall Facts: Circadian Rhythms

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Recall Facts: %phylum Circadian Rhythms

Recall Facts: %phylum Circadian Rhythms

Type: Combat
MP Cost: N/A
usable once per day

Try and recall facts about the current monster you're fighting.

Source: Just the Facts
Price: N/A
Class: N/A
Level: N/A
Effect: Gain up to 11 rollover adventures by fighting monsters of a specific phylum
When Used:
Your foe appears to be a <phylum>. You can probably recall more and really improve your sleep tonight if you fight more foes of this type.
You acquire an effect: Recalling Circadian Rhythms
(duration: 50 Adventures)


Notes

  • On killing a monster of the correct phylum:
Ah, a <phylum>! Your remember a neat fact about their sleep cycle. You'll probably sleep a bit better tonight.
You lose some of an effect: Recalling Circadian Rhythms (4 Adventures)
  • At the limit:
You've already recalled everything you ever knew about circadian rythms[sic].
  • On killing a monster of the wrong phylum:
This is not the type of monster you are recalling cirdaian[sic] rythm[sic] facts about.
  • Grants +1 adventure at Rollover for each time an appropriate phylum monster is killed, up to 11. Because the effect has 50 duration, this is enough to kill the current monster and 10 other monsters in a row as long as no non-combats interrupt it. Free Fights make it even safer, although no more than 11 will count. Extending the duration of the buff will similarly fail to count more than eleven.

See Also