Talk:Recall Facts: Circadian Rhythms
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Name of Skill
- combat skill is actually called Recall Facts: <phylum> Circadian Rhythms. --Evilkolbot (talk) 14:09, 1 September 2023 (UTC)
- It was at rollover and I loaded the skill description when it was still named that, a lot of early screenshots also captured that. But now its not. Unless the name changes after you use it the first time. Discordance (talk) 16:23, 1 September 2023 (UTC)
- Yeah the name changes when you enter combat against a phylum monster. Outside of combat though its always "Recall Facts: Circadian Rhythms". So I think its fine for the page to be here, but needs to note the change. Discordance (talk) 20:27, 1 September 2023 (UTC)
- It was at rollover and I loaded the skill description when it was still named that, a lot of early screenshots also captured that. But now its not. Unless the name changes after you use it the first time. Discordance (talk) 16:23, 1 September 2023 (UTC)
A Limit
- the "11 per day" suggests that extending the number of turns of this effect (70's volvano, etc,) or reducing the number of turns spent through free fights will not net you more than eleven turns at rollover.is that the case? --Evilkolbot (talk) 12:43, 2 September 2023 (UTC)
- Still being spaded but yes it appears to be 1 adventure for casting, and 1 for each 4 turns of effect used capped at 10. If you use it in NEP (10 free fights single phylum) 40 turns are consumed, but the final 10 are not. 50 turns are most likely given so you can get the 10 charges in a single phylum zone that uses adventures (eg. the campground in shrunken adventurer vs bugs). Discordance (talk) 13:23, 2 September 2023 (UTC)