Shake Jingle Bell Disruptors

From A KoL Wiki


Super Crimboman Crimbo Type is Go!

“Left arm and right arm, shake Jingle Bell Disruptors!” you say into your microphone.

”What level of jingle, Captain?” the elf in the right arm replies.

”The only level I know, junior. All the way.”

Huge columns of jingle bells rise out of Super Crimboman’s left and right hands, and begin to vibrate so fast they rapidly become a merry blur. You cover your ears as the sound waves blast MechaElf, making cracks appear up and down its toucan arm.

If MechaElf is sticky:

MechaElf tries to launch a flying kick counterattack, but it’s still covered in cocoa and can’t get its kookaburra leg into kicking position.

”Sleighbells ring! Are you listening, you creepy animelfs?” you say, over the tintinnabulation of the bells.

Otherwise:

Sleighbells ring! Are you punks listening?” you shout, but then you see MechaElf coming about, its kookaburra leg extended for a flying kick.

The foot thuds into Super Crimboman’s breastplate, and a shower of sparks leaps from the cockpit’s control panel. (That seems to happen whenever Crimboman gets hit, no matter where. Maybe it’s a design feature.)

Fire Peanut Brittle Grenades
Do a Flying Kick
Fire Helmet-Mounted Flockers

Or, if enough damage has been done to MechElf:

FINISH HIM!

Or, if too much damage has been done to Crimboman:

Damage Report!

Occurs during Super Crimboman Crimbo Type is Go!

Notes

  • Appears to damage MechaElf's toucan arm.
  • If Fire Hot Cocoa Cannon was not previously selected, also appears to result in damage to Crimboman's breastplate.