Talk:C.B.F.G.
My CBFG hits for 19 after using it for a few rounds on elves, here's hoping it keeps powering up as you use it. It also seems to reflect any special damage you use, example I used stream of sauce and did hot damage, then my next few hits also did hot damage. Same for the next fight i did cold damage, and it followed up with cold damage, pretty cool concept if you ask me. .--blaketerry 12:53, 20 December 2007 (EST)
I think that Jick left its power out... My Lv 21 Pastamancer multi hits elves for 3 damage with it... No special effects either.--Chugsworth 22:28, 19 December 2007 (CST)
Maybe it's like the tiki and will become more powerful as more are created? --DuckAndCower 22:38, 19 December 2007 (CST)
I doubt it. If you look at it, it doesn't even have a class. Methinks Jick got the lazies.--Chugsworth 22:41, 19 December 2007 (CST)
- It is probably part of an outfit that will advance the crimbo event, but work like the clown outfit. --Chunky_boo 22:42, 19 December 2007 (CST)
- "The lazies"? Nah. Jick is too attentive to detail to leave out the power stat inadvertently, IMO. All this Crimbo content suggests anything but the lazies. More likely, he 1) didn't want to limit lower-level players from using it, and 2) maybe leave room for its power to scale? Maybe when something else is equipped at the same time? I'm thinking Doom-style powerup. --Arioso 00:14, 20 December 2007 (CST)
- The way items are stored in the database, there's no way to change the attributes of an item like that without changing the item globally. --TechSmurf 00:17, 20 December 2007 (CST)
Doesn't have a charge mechanic.. I'm too tired to notice I was delevelling along the way. I'm going back to my box now. --Denarius 23:25, 19 December 2007 (CST)
This might be a bit of a stretch, but it sounds somewhat like the Spartan Laser from Halo 3. The laser takes a while to charge, but instantly kills anyone it hits, so the in-game description of the effect seems to correlate fairly well. Also, the first two colors used for team identification in multiplayer are red and blue, same as listed in the description. Again, I'm not sure this is actually a reference, but it is at least plausible. Ponder Stibbons 22:49, 19 December 2007 (CST)
- It would seem more likely to reference the BFG 3000 from Doom. This predates Halo 3 by decades, and was the popular genesis of ridiculously large and powerful armaments in FPS games. The red/blue coloration is about the best support for Halo, as I don't recall Doom having that. I could be mistaken, it's been ages. --Flargen 22:57, 19 December 2007 (CST)
- BFG9000 :) I think in Doom multiplayer the team colours were red and blue... I know the gun fired green. Randomly, the BFG was changed from firing continual small damage shots to one big shot in Doom because the green bursts everywhere looked christmassy. Coincidence? (I didn't know this, I read it on the RL-Wiki :P)--Denarius 23:04, 19 December 2007 (CST)
- Tho I appreciate the RL wiki can be trusted some times, I don't think this is one of them. There was a weapon in Doom that rapid fired green blobs but is was not the BFG9000. The BFG9000 fired 1 large green blob that killed everything that was in visible sight of it. I must admit it's been a while since I played Doom, but I think the BFG9000 even killed you.--Alphie 03:57, 20 December 2007 (CST)
- As a gamer with a copy of Doom, the BFG 9000 was the original. The plasma rifle (also used the cells, BFG ammo) shot a lot of low-power shots. the weapon killed everything BUT you in the immediate area. To head off another discussion at the pass, the BFG from quake was a reference to the Doom weapon. haven't tried multiplayer, but sounds right --Pso lord734 15:22, 20 December 2007 (CST)
- BFG fired a big green blob that was slow, but when it burst it killed everything you could see that could also be seen from where you fired it - weird but effective. At highest health and armour (200) you could sometimes survive a BFG hit, but not if the ball hit you. --Darkness 01:39, 21 December 2007 (CST)
- I believe it was even weirder than that. After the ball detonated, an invisible cone of death was fired out from the player pointed in the direction the ball was fired, regardless of whether the player had moved since then or their orientation. Thus if you fired the ball north, ran west into another room and turned to point south, anything north of you in your new location was subject to the cone, no matter what direction you were facing. --Mkanoap 10:01, 21 December 2007 (CST)
- Although I'm not sure about the colours of the teams in Doom multi, Quake 3 clearly had a BFG and the team colours were red and blue. So it could be a reference to quake rather than doom? --Dr. P 01:42, 20 December 2007 (CST)
- Doom didn't have teams in multiplayer, just 4 players green, red, brown and blue. They were not very bright colours, the green guy stood out the best, and for some reason the slowest computer always ended up as the green guy when we played (probably because it tended to have the lowest network card address), so killing the green guy was easiest.--Darkness 01:48, 21 December 2007 (CST)
Well, the Outfit idea is coming along. We've already got the weapon, the gluteal shield is for the pants and the visor is for the helm. Making more sense now... Kills the idea of making a Crimborg Uncle/Father Crimbo. Two was enough, thankyou.--Chugsworth 23:08, 19 December 2007 (CST)
- If the pattern continues there would be just enough days. One for the activator and three for the stuff.
This means we need on thing for the visor/chinstrap pair (helmet?) and one thing for the gluteal shield/fastening apparatus (pant legs?).--Fuzzy1994 00:00, 20 December 2007 (CST)
I'm just gonna throw this out there, but as its most likely to be a ranged weapon, but is under melee, has a power of 0, has no attack text and doesn't do anything special as far as I can tell, it might not have been meant to be pushed out quite yet. Just Sayin'. Mine also seems to hit only 76's for damage regular, 77 critical hit.--Neonrev 00:49, 20 December 2007 (CST)
I think its just a toy gun as a christmas present. Thats about it. HAPPY CRIMBO. --s0z0 03:16 20 December 2007 (AKst)
Is it possible that the gun (as of December 20) is incomplete? Maybe if you create the gun today it does little or no damage but if you wait a few more days for more parts to drop *then* assemble the gun it creates a more powerful version? Just a thought. -- Tanstaafl 09:18, 20 December 2007 (CST)
Maybe you get two items, one to complete the helmet, and another to complete the pants, as well as an additional two general assembly items. with four days left, that would be just enough to do it, and it would complete an outfit to go with the C.B.F.G.
Just one more day to go... the song after defeating the eleventh death ray in a pear tree seems to suggest that the items increase in power after every X monsters defeated... or maybe it's simply referring to the general level grind of any RPG, KoL included. --Mike Antleg 14:16, 23 December 2007 (CST)
Damage
- Seems pretty clear by my experience that KoL remembers how much damage you caused with your last attack and then this weapon just inflicts that again. I was Moxious Manoeuvering the Dodecahedron monsters, then equipped this and wandered off to the goblin lab for a while. Every attack did about 740 damage +-5 or so, which is about the same damage as my last MM did. There could be more to it than that, but it seems a mighty strange coincidence otherwise. Combats only lasted a single round, though, so I can't comment on future combat rounds. --Eepie chirper 11:16, 20 December 2007 (CST)
I think it does damage equal to your muscle stat difference (I.E. if you're fighting a monster with 50 muscle and you have 100 muscle it does 50 damage). and since the crimborg elves stats scale with yours it does 1 damage damage to them. Just putting it out there. --Tortoise of terror 12:05, 20 December 2007 (CST)
I agree with Tortoise of terror, this weapon acts just like any other. I tried Tanstaafl's method of a hugh MM followed by using this weapon, I got normal 25 damage +10 hot and 10 stench repeatedly. This was vs elves, so there was no muscle bonus to confuse things. --Darkness 18:23, 21 December 2007 (CST)
References.
i'm going a bit off topic here, but the BFG was used in other games as well. ie; Quake 3, Quake 3 Arena, Quake 4 (as the Dark Matter Gun) etc.--Penguin Overlord 15:25, 20 December 2007 (CST)
- Yes, and of course all of these games were made by the same company as Doom, id software. But Doom was the original. --Starwed 16:00, 20 December 2007 (CST)
On the first day, I set an outfit up with this being dual wielded. Its still that way, so I have a 1h and 2h weapon equipped simultaneously. Is this noteworthy?--Antoids 22:19, 20 December 2007 (CST)
I just re-wrote almost all of the references, not for actual content, but mostly just for grammatical correctness. I also grouped together everything that had to do with first-person shooters, and reformatted the notes VERY slightly. I know the references sections aren't an important part of the wiki at all, but it really bothers me when people write stuff really poorly, or is obviously not even a reference. That being said, I have a couple more issues with what was written, but I'm not sure if I'm right, so I figured I would post them here.
- 1.) James Bond vs. Flak Cannon reference. First of all, James Bond isn't the only action hero who ever shot an unreasonable number of enemies without ever being hit himself. And even if the item description references him in this regard, the reference is written terribly. It seems much more likely to me that the Unreal Tournament/Flak Cannon reference is what the description really references.
2.) RE: "There is no logical reason for a laser to inflict "stench" damage; however, the element colors are red and green, which are typical symbols of the Christmas holiday." I just don't think this should be listed in the references section, if at all. I would actually put it under notes. If we really think it's necessary to have the wiki inform people that red and green are the most common 'Christmas colours' (btw, they are the colours of Christmas, not the "symbols of the Christmas holiday"), then we might as well say "HAY GUYS CRIMBO IS LIEK TOATLY A RERFRENCE TO XMAS!!! LOL!!!!!!!!!!" on every goddamn Crimbo-related page.--Knobula 23:26, 23 December 2007 (CST)
The bit about hundreds of bullets sounds much more like a reference to actual borg than James Bond. He didn't have a huge rifle, and the borg *did* usually just waltz in amongst a hail of fire and casually shoot stuff.--Pastian 01:51, 25 December 2007 (CST)
"Grandfathered in"? I've known about that bug for a while; doesn't everyone?
If you have a piece of equipment that you can equip, then use some kind of item that reduces [substat] enough to decrease [stat] (unbuffed) below the point that you need to equip the... equipment, you get to keep it on. Jick never implemented an auto-unequip function for anything not performed ON the equipment screen (such as removing your chefstaff when you unequip the glove, as a sauceror), not counting your equipment breaking. So they weren't really grandfathered in... that's just the stat-based equipment gameplay mechanic at work. Or, rather, NOT at work.
I've reported it as a bug before, though. I learned it before my first ascension while testing the effects of different booze before I found this wiki. Hurrah for losing the moxie necessary for a Snow Queen's Crown!
Though if you guys still want to call it being grandfathered in, whatever.... --HikaruYami 07:27, 21 December 2007 (CST)
Since when do EQ stat requirements use buffed and not base stats? --Plater (t|c) 07:46, 21 December 2007 (CST)
Reread what was said. If you use items to decrease your actual stats, such as eating ghuol guolash, to a point where you lose enough to lose the stat needed to wear an equipped item, that item will stay on. Conversely, as was the case with this item, equipping an item that gets its stats changed to where you couldn't equip it, you can still have it equipped. So yeah that's what happened.--Creamy 15:20, 21 December 2007 (CST)
Outfit?
Are you sure this will be part of an outfit? Most items that are part of an outfit have that designation in its item description. e.g. the bugbear beanie has "Outfit: Bugbear Costume" in its description. The C.B.F.G. has no such designation in its description. Although, I guess that Jick doesn't want to spoil the name of the outfit...--Aznpride 10:28, 21 December 2007 (CST)
There are going to be a hat, pants, and weapon, the basics of an outfit. I mean there is a crimborg outfit picture, check my info for it. It's probably like you said, just not spoiled out to us. There's a male and female picture, and it's called literally "crimborgoutfit.gif" so I think we can safely assume there'll be one.--Creamy 15:20, 21 December 2007 (CST)
I just equiped all 3 items and it doesn't seem to be an outfit, well not yet anyway. --Bongo Extreme 22:47, 23 December 2007 (CST)
- Not showing as an outfit here either, no new funky avatar, nothing at the tattooist, no outfit in my dropdown menu. Fingers crossed it's just the effects of the Seasonal Lazyitis. --Denarius 23:42, 23 December 2007 (CST)
Outfit just got added as Crimborg Assault Armour. Tattoo is a parody of the main Halo symbol. --Exodisma 02:00, 24 December 2007 (CST)
Oh yeah I know I'm a bit behind on saying this, but, in addition to not only being able to dualwield it, you were also able to dual-wield it with a melee weapon. Personally I had it equipped with an antique spear. I deleted my custom outfits though, so I can't really prove this.. Sorry! Also, after it became two-handed, I could not trade the spear for another melee weapon, since you can't normally equip a ranged and melee weapon. --Antoids 17:00, 5 January 2008 (CST)