Talk:Cobb's Knob Harem

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Meat Drop: ~100 Should be changed, n'est pas? --Scorpios 17:56, 6 May 2006 (CDT)

  • ...'kay. --Ricket 18:38, 6 May 2006 (CDT)
    • I was thinking a more accurate number, or else I would have done it myself, but I suppose something is beter than nothing. I think the number is closer to 97-103 though, but I lack and hard evidence to prove it. --Scorpios 18:58, 6 May 2006 (CDT)

Spading

239 adventures spent. 181 combats = {127 harem girls, 54 elite guards}. 58 non-combats at +20% combat rate. Suggests a base combat rate of 55%, and that there are 3 Harem Girls and 1 Elite Guard in this area. The non-combats looked evenly distributed. --RoyalTonberry 01:07, 15 May 2010 (UTC)

That doesn't sound right. If there are 3 harem girls for every elite guard, then 181 combats should translate to 135 harem girls, 45 elite guards (about 8-9 off). 2 harem girls for every elite guard would be 120 and 60 (about 6-7 off from what you have).--Foggy 03:43, 15 May 2010 (UTC)

  • You're forgetting the Queue effect. It's not 75% / 25%, it's more like 71%, 29% with three of one monster, one of the other. --RoyalTonberry 04:00, 15 May 2010 (UTC)

I probably have 2000+ turns run in the harem back when I spaded out item drop rates there. I'm pretty sure I did that, anyway. Though this is more a musing than an offer. I'd actually have to FIND that data and then get it parsed, as I didn't really care about the combat rates at the time. So basically I'm just talking to myself right now. A more constructive comment would be that 239 turns would only give you a standard error of about 2.78% with this data. So even if we assume that combat rates are strictly multiples of 5%, 50% and 60% cannot be excluded at the 95% confidence level. And I think one has to be careful about the "3 harem girls, 1 elite guard" comment. They don't have to use multiple copies to give unequal rates anymore, and this may have been fixed in the harem at some point. And I think olfaction is a highly effective means of determining the base encounter rate of a given monster. --Flargen 08:34, 15 May 2010 (UTC)

  • They most definitely use multiple copies as the way of doing unequal rates. They do things with selection lists (which I try to explain on the Adventure Queue page). Olfacting a monster multiplies the number of copies of that monster by four. Meaning that when iterating across the master list for an area to build the selection list for that adventure, when it finds the olfacted monster, adds four copies instead of one. Rolling for the encounter is then done based off of this selection list. Olfacting a Harem Girl in the Harem will give it the same encounter rate as olfacting a Mad Scientist in the Laboratory. They are both of the form "A A A B" for their area's master combat list. --RoyalTonberry 09:20, 15 May 2010 (UTC)
  • Additionally: Yes, I am saying that these selection lists are built for every single adventure. They are done for combats or non-combats. We know that this is the way it's done. --RoyalTonberry 09:22, 15 May 2010 (UTC)
    • Alright, then. I never played that close attention to what the latest theories and dev/PTB statements on encounter rate and queue mechanics were. I thought the multiple copies thing was discounted back when they were talking about how they used to do the astronomer stuff in the HITS. And things like the miners. --Flargen 09:53, 15 May 2010 (UTC)

Text from Cobb's Knob Harem that may or may not be linked to an upcoming world event

TheNachomancer got a new Message after finishing some combats in the Harem: "You hear a loud thump in the distance, and a few moments later a wave of heat hits you like a ton of bricks. Hot bricks, like bricks from inside an oven or something." (documented here)
I just got a different one in the Harem: "You look at the ground near your feet and see a massive scorch mark -- judging from the heat still rising from it, it's pretty fresh."
The two texts remind me of contend found during the events around Bigg's Dig.
(I would really like to collect these messages somewhere else, but we can't just create a new page and label it stuff that may or may not be linked to an upcoming world event, can we?) --Yatsufusa 18:39, 11 June 2012 (CEST)