Talk:Dwarvish language

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isn't it randomized--Bob221 20:22, 27 April 2009 (UTC)

No. The words themselves are randomized in the warehouse, but it's always 2 wrong bins and the bin you chose. The glyphs don't change in the Machine Room. It'll take some spading to figure out the actual numbers.--Toffile 20:26, 27 April 2009 (UTC)
The words on the current page don't match with what I have. It's also missing the Dwarven bread. It appears that the laminated cards all read:
  • Ore type
  • Helmet
  • Mattock
  • Pants
For me, it was little=chrome, notbig=asbestos, small=linoleum, unlarge=coal.
The "papers" were:
  • Paper = mattock, then the four ore types
  • Document = helmet, then the four ore types
  • Parchment = pants, then the four ore types
--sulfur 20:35, 27 April 2009 (UTC)
  • Actually yes, runes appear to be randomized per player. That is, my rune words aren't the same as the ones listed here. --Itsatrap 20:47, 27 April 2009 (UTC)
Damn. Oh well...--Toffile 20:48, 27 April 2009 (UTC)
Same for me. Though I was only able to find 11 different items, instead of 18, as we have 18 runes. Also, what sulfur found out is the same for me, too. I also have 7 digit thingies written down from papers, parchments, documents, and cards. --Ocoma 20:52, 27 April 2009 (UTC)
The digits are going to come from the Dice game in the dormitory.--Toffile 20:54, 27 April 2009 (UTC)
Ah, already forgot about that one. Time for some spading it. Also, on a side note, although I only have 11 items for rune words, there's the 12th rune, which is the second rune after the ore type on the cards. No idea what that's supposed to mean. Yet. --Ocoma 20:58, 27 April 2009 (UTC)
I just hope it really is per-player and not per-ascension. Also, what's the policy on spoilers here? (...not that's it's a problem since people need to do their own runes.) --Itsatrap 21:12, 27 April 2009 (UTC)

I've just uploaded the numbers that I have seen, can anybody confirm if these are randomized as well? --Quickdart 21:17, 27 April 2009 (UTC)

With the exception of rune digits C and G (2/6), which I've never seen, yes, those are exactly the same for me. Also, I have another rune digit, J, which is runedigit9.gif. --Ocoma 21:26, 27 April 2009 (UTC)

I've only seen seven rune digits. I think Dwarven uses base 7 instead of base 10.Qaianna 21:50, 27 April 2009 (UTC)

I'm pretty sure its just a 7 digit system for the numbers "You wander back into the dormitory, and find the dwarves still gambling with their weird SEVEN-sided dice." that's part of the message upon your return to the dormitory--Otterfiend

The question is: do digits go from 0 to 6 (standard base 7) or from 1 to 7 (either a weird base 7 or standard base 8)? Either way I haven't been able to produce any results from the machine... --MachinShin 22:44, 27 April 2009 (UTC)

OK there's some more discussion about the numbers at Dwarvish Dice, but it looks like the numbers value might not match their filename.--Quickdart 22:48, 27 April 2009 (UTC)

I have worked out the numbering system on my account. It uses runes A,H,F,G,B,I, and J (in that order). Are these the same runes (although in other orders) that other have found?—Preceding unsigned comment added by Krazybob (talkcontribs)

This page is definitely not correct; I spent some time deciphering my runes, and they do not match up to this page. Therefore I can only assume its completely randomised per player? --Lizm3 23:18, 27 April 2009 (UTC)

Yeah, I can confirm that it's different for me. Well... I guess it could coincidentally be the same for more than one person, but that's extremely unlikely. --Itsatrap 23:24, 27 April 2009 (UTC)

Cards/Documents

After looking over the cards again (little, notbig, etc.), I have determined that the left hand side of the card reads, in order: • The word for the item you are going to make, and
• The words for the three ore types you will use to make it
The right side of the card reads:
• The word seen scratched into your gauges
• The number of each ore used to make the item.
However, one of the cards does not follow the rules I've established, I might need some help on that.
I've also come up with some ideas for what is on the paper/documents:
I think that they are recipes for the cog, spring, and sprocket, respectively, and they follow the rules used for the cards. That's all for now. --Farrhago 23:29, 27 April 2009 (UTC)

Numbers

This is a base seven system, with the numbers ranging from 0 to 6. You can see this from the gauge values, which must <= 100. For one of them I got the three digit number (3rd)(1st)(1st) which, being less than 100, must be 2 0 0 = 98.

In the dice game, I believe that 0-0 counts as 49, much like rolling percentile dice in D&D. --Starwed 23:25, 27 April 2009 (UTC)

tips for figuring out the digit runes

The paper, parchment, and document always have this form:

equipmentrune
orerune number
orerune number
orerune number
orerune number

These numbers are the amount of ore needed to create the equipment listed the bins can not hold more than 40 ore each therefore the numbers listed here can not be larger than 40. 6*7 = 42 so the first digit on any of these numbers is not 6. Looking thru these 3 card may give you a good idea which digit equals 6.

The laminated cards always have this form:

Hopperrune Machinerune
equipmentrune number
equipmentrune number
equipmentrune number

Equipment is always in the same order, these numbers correspond with the values you need to set the gauges to in order to create the equipment. Therefore the number can not be greater than 99 thus if you have a 3 digit number the first digit must = 1 or 2 since it's base 7 which is 49's 7's 1's. Hence 200 in base 7 is 98 in base 10 and 201 in base 7 is 99 in base 10. Since 3 digit values in base 7 range from 49 to 99 in base 10, and only 2 of those do not use a 1 as the first digit it's safe to assume the first digit is a 1. If you luck out and get a 98 or 99 you could have the 0, 1, and 2 digits just by coincidence. The easy way to see this is if you have 2 different symbols as the first of 3 symbols.

By looking at all 7 of these cards you can more than likely identify 2 to 4 of the digit runes after that go to the dormitory and write down the results in this form as in order as read:

7*digit + 1*digit = 7*digit + 1*digit - payoff/7

Where payoff is + if gain and - if loss

Replace any digit you know or assume you know and solve for the other digits it may take a few tries to get another digit.

--Uzziah 17:29, 28 April 2009 (UTC)


The method I used for determining the value of the number Runes was to play the game about 25 times, keeping track of the letters and using greater than > or less than < symbols marking who won and the amount. For example, FB>FA (21) means the Dwarves had runes FB while I had FA. The Greater Than symbol means I lost (28 meat). Eventually, I was able to a sequence. In the example I determined that the value associated with B equals the value of A plus 3. In many cases it was that the value of a rune was larger or smaller than another. The amount of meat won or lost was mainly used to verify the final sequence except where I had situations like the example or say, EE<EF(7); AF>AI (21); or BB>BI(7). The results where the first digit rune on either side was the same and only the second digit rune changed were the most useful. With regards to the Word Runes, each of the first three hoppers only allows one type of ore. Thus the rune on the hopper is the rune for that type of ore. The last hopper, allowing all four ores is the name for a lump of coal. As noted above, the rune that appears on the Set of Gauges is repeated at the top of the right column of runes in all the cards (little, notbig,small, and unlarge. However, there are four gauges (each going from 00 to 99)but only three sets of runes.--Vigilamus 04:11, 30 April 2009 (UTC)

Well I was able to set up the machine and get my first dwarven war uniform piece so I know that the paper, parchment, document give the amount of ores you need in the hopper to get said item, and the 4 laminated cards give you the values you need to set the gauges to for said item. There are 4 gauges and they are in the order of the hoppers. The first rune on each card matches the rune on the hopper so without knowing which ore it is you can set the gauges for your equipment item of choice.

It's fine to use your method to figure out which rune stands for which number but by simple deduction you can easily solve for the 0, 1, and 6 rune by looking at your cards which lessens the number of varibles in your method for solving. 3 out of 4 runes deciphered just by looking at the items you need for the quest anyways is well worth the little effort --Uzziah 11:51, 30 April 2009 (UTC)

  • I have to say that "easily solve" is overstating it a bit. Ease will depend on how lucky you are with the equipment and gauge sheets. In my case, my equipment sheets only used 4 digits in the 7's place, so I've got 3 possibilities for "6"; however, my gauge sheets had six 3-digit numbers all starting with the same digit, so I know which digit is 1. That being said, it certainly is useful to look at the slips you get, and it will reduce the number of games you have to play. --Terion 04:17, 3 May 2009 (UTC)


A much easier way to solve the digits is goffrie's convenient script that you can run straight from the browser, located here [1]. -Shademaster00 16:04, 3 May 2009 (UTC)

If you have the Dwarvish war helmet already and some +ML you can also get any specific digit or digits directly by fighting fluffy bunnies:

e.g., get all 7 digits in combats:
  • +30ML -> helmet shows runes for digits "43"
  • +46ML -> helmet shows runes for digits "65"
  • +50ML -> helmet shows runes for digits "102"
or get 6 digits in 2 combats:
  • +81ML -> helmet shows runes for digits "145"
  • +100ML -> helmet shows runes for digits "203"
  • (then assume remaining rune is 6)

--Fig bucket 12:02, 10 July 2009 (UTC)