Talk:Frantic Gyrations
Very rough observations lead me to believe that each point of Disco Momentum makes this skill decrease the opponent's attack by 10 or so.--AstronautGuy (talk) 06:47, 16 June 2014 (UTC)
Spading
1 DM
I'm fighting monsters at The Hidden Temple (all monsters have 50 ATK/50 DEF). I have 50 to all my stats. However, Disco Dance of Doom delevels the monster by 3, so I'm also running +3 ML to cancel that out. With this set-up, I'm not getting hit normally (only crits).
Upping it to +13 ML, I got hit 167/350 of the time (4+20+13+1+13+11+16+11+16+12+14+13+14+15+10 misses, 3+8+11+3+12+15+11+14+10+13+15+12+11+12+17 hits; didn't count crits nor fumbles). 47.77%. That's close enough to 50%, right? --Deus Ex Machina (Talk) 21:40, 14 December 2015 (UTC)
2 DM
I'm fighting monsters at The Hidden Temple (all monsters have 50 ATK/50 DEF). I have 50 to all my stats. However, Disco Dance of Doom+Disco Dance II: Electric Boogaloo delevel the monster by 3+11, so I'm also running +14 ML to cancel that out. With this set-up, I'm not getting hit normally (only crits).
Upping it to +24 ML, and I'm still not getting hit.
Upping it to +34 ML, and I got hit 46/139 of the time (15+4+15+2+17+18+2+20 misses, 10+3+7+3+8+8+2+5 hits; didn't count crits nor fumbles). 33.10%. So, a bit more.
Upping it to +39 ML, and I got hit 84/112 of the time (7+2+4+6+9 misses, 17+23+8+19+17 hits). 75%. So too much.
Downing it to +37 ML, and I got hit 74/125 of the time (9+11+9+12+10 misses, 19+13+16+14+12 hits). 59.2% Still too much.
Downing it back to +35 ML, and I got hit 171/355 of the time (10+15+10+6+7+11+13+16+3+11+18+7+17+10+12+18 misses, 12+11+14+2+18+11+12+10+3+13+8+12+7+14+14+10 hits). 48.17%. So we've hit the same part as with 1 DM. --Deus Ex Machina (Talk) 22:47, 14 December 2015 (UTC)
3 DM
I'm fighting monsters at The Hidden Temple (all monsters have 50 ATK/50 DEF). I have 50 to all my stats. However, Disco Dance 3: Back in the Habit+Disco Dance II: Electric Boogaloo+Disco Dance of Doom delevel the monster by 14+11+11, so I'm also running +36 ML to cancel that out. With this set-up, I'm not getting hit normally (only crits).
Upping it to +68 ML, and I got hit 161/362 of the time (0+15+13+13+16+7+2+16+14+11+17+11+15+15+14+11+11 misses, 2+11+14+12+10+7+2+11+10+5+8+10+10+12+11+12+14 hits). 44.44% hit rate. That's... a bit off?
Upping it to +69 ML, and I got hit 200/ of the time (13+9+14+9+9+14+1+10+14+11+12+5+12+12+11+2+8 misses, 13+15+11+15+17+10+2+17+11+13+13+9+11+12+11+6+14 hits). 54.64% hit rate. That matches, I guess? --Deus Ex Machina (Talk) 02:41, 15 December 2015 (UTC)