Talk:GOTO

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After seeing this item mentioned, I also got this item while receiving the Warm Fuzzies buff, here's the relevant mafia log data:

After Battle: A freed guard turtle returns. You acquire an item: GOTO You acquire an effect: Cold-Blooded Warm Fuzzies (duration: 20 Adventures) You gain 15 Fortitude You gain 6 Wizardliness You gain 16 Smarm

So far, I've had one GOTO drop, after doing 125 adv in the Menagerie today. --Megustalapasta 07:26, 3 March 2011 (UTC)

Looks like that was a leak, as now this drops from a BASIC elemental and you take it to Subject 37. --Terion 19:44, 8 March 2011 (UTC)

I may be going mad but in my experience there does not seem to be a 50% chance of a free run away. The first couple always work and the next few seem to always stun instead.--Gearge 05:25, 24 May 2011 (UTC)

  • No, that's possible. Some runaway modifiers (GAP and navel ring) always succeed at first and then have reduced chances. Quick spading might not detect that. In the same vein, a small sample on your part might suggest good luck at first. --Club (#66669) (Talk) 17:26, 24 May 2011 (UTC)

The wumpus-hair net is similar...successful run away with the first use, not with the second. But yeah, more spading would help.--Foggy 17:39, 24 May 2011 (UTC)

free runaway 7 24

The page reads: "The free runaway effect appears to occur randomly, between 1/3 and 1/4 of the time" If you give both fractions the same denominator, you have: 4/12 and 3/12. What's a number between 3 and 4? Let's pick the midpoint: 3.5. Thus: 3.5/12. Times the top and bottom by 2 and we end up with 7/24. Thus 7/24 is the mid-point between 1/3 and 1/4. Do you think Jick picked these exact numbers as some sort of reference? The expression Twenty-four seven tends to be used quite frequently in daily speech. --Annoying nerd 03:51, 20 March 2012 (CET)

  • No. The 1/3 and 1/4 values are someone's estimate, not part of the description. Applying bat-deduction to turn that into a reference is extra not-credible. --Fig bucket 12:16, 20 March 2012 (CET)

Seems to be closer to ~25% chance. 21 free runaways out of 80 GOTOs. --Azunak (talk) 07:12, 11 July 2013 (UTC)

Pretty sure it's 1/3

I've been doing a bunch of slimeling runs using GOTOs for runaways, and I have pretty good mafia logs. My last 7 runs have used: 136 for 45 runaways, 130 for 45 runaways, 141 for 47 runaways, 131 for 47 runaways, 138 for 47 runaways, 160 for 55 runaways, and 160 for 46 runaways.

This is a total of 996 GOTOs for 332 runaways, which is *exactly* a 1/3 success rate. I couldn't make up numbers that would come out that perfectly. I'll go ahead and update the article to state it is a 1/3 success rate.

--PsyMar (talk) 12:19, 25 September 2013 (UTC)


More supporting data: 3813 gotos used. Round-by-round breakdown:

1230 (0.322581)
844 (0.326752)
574 (0.330075)
370 (0.317597)
252 (0.316981)
172 (0.316759)
120 (0.32345)
72 (0.286853)
58 (0.324022)
43 (0.355372)
28 (0.358974)
23 (0.46)
12 (0.444444)
8 (0.533333)
5 (0.714286)
2 (1)

--Heeheehee (talk) 20:09, 3 April 2014 (UTC)