Talk:Getting Clubbed

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How do we trigger this adventure? I'm guessing that as you make more and more of them leave, then you may be able to actually get into the event using the top option. Rahmuss 12:09, 24 June 2008 (CDT)

I think the trigger may be having raided 10 dumpsters...I didn't get at all during the first 300 or so adventures in Hobopolis, but got it three times during stage 5 (the 5th image). I chose bamboozle twice, then the first option, and was able to get in.--Foggy 07:34, 27 June 2008 (CDT)

I got it as my first non-combat, not actually seen any of the others. Might be diverting lots of water... --Lord kobel 11:30, 30 June 2008 (CDT)

It seems this adventure appears more often the higher +combat% you run. Odd given it's a non-combat... see http://www.iocainepowder.org/forums/viewtopic.php?t=5279 for more details. Also, I got into the club by flim-flammin' once, then bamboozlin' once. Afterward, I was successfully able to enter the club every time the adventure came up. --Thehandofzarquon 14:46, 30 June 2008 (CDT)

  • I bamboozled and the flim-flam'd and couldn't get in. --Flargen 17:53, 4 July 2008 (CDT)
    • Okay, 2 flim-flams and 3 bamboozles later and I have the crowd down to "dozens", but I still can't get into the club. Fixing this "bug" has made getting into the club way too annoying. --Flargen 23:54, 4 July 2008 (CDT)
    • 10 each now and I still can't get in; text still says "dozens". --Flargen 01:00, 6 July 2008 (CDT)
      • What order did you do it in? I flimflammed first, then bamboozled, and that worked. If order doesn't make a difference, I suppose there is another inter-zone mechanic of which we're not aware. --Bagatelle 10:57, 6 July 2008 (CDT)
        • I've done it in a lot of orders. I've flim-flamed 10 times and bamboozeled 12 times by now, after all. I've done "flim -> bamboozle" about 4 times by now at least. Other possibly relevant data: In burnbarrel we redirected steam to the PLD 6 times, and in the Esplanade we directed no cold water to the PLD. So could it be that the steam redirects increased the zone's sleaziness so much that it's much harder to get into the club? How many times did you do steam/water redirects to the PLD? --Flargen 20:57, 6 July 2008 (CDT)
          • Our clan did the PLD before Burnbarrel this run, and we only had to flimflam/bamboozle a few times before we could get in. Like, less than 10 total. --TechSmurf 21:13, 6 July 2008 (CDT)
          • I did the side-zones in order; non-combats attached: --Bagatelle 21:30, 6 July 2008 (CDT)
Burnbarrel Blvd.:
    Bagatelle (#799853) started a tirevalanche (1 turn)
    Bagatelle (#799853) threw 84 tires on the fire (84 turns)
    Bagatelle (#799853) started a tirevalanche (1 turn)
    Bagatelle (#799853) started a tirevalanche (1 turn)
    Bagatelle (#799853) diverted some steam away from Burnbarrel Blvd. (11 turns)
    Bagatelle (#799853) started a tirevalanche (1 turn)
    Bagatelle (#799853) started a tirevalanche (1 turn)
    Bagatelle (#799853) started a tirevalanche (1 turn)
Exposure Esplanade:
    Bagatelle (#799853) yodeled like crazy (1 turn)
    Bagatelle (#799853) diverted some cold water to Burnbarrel Blvd. (1 turn)
    Bagatelle (#799853) raided 3 freezers (3 turns)
    Bagatelle (#799853) diverted some cold water out of Exposure Esplanade (5 turns)
The Heap:
    Bagatelle (#799853) searched for buried treasure (5 turns)
    Bagatelle (#799853) started 41 trashcano eruptions (41 turns)
The Ancient Hobo Burial Ground:
    Bagatelle (#799853) sent 13 bunches of flowers to The Heap (13 turns)
The Purple Light District:
    Bagatelle (#799853) flimflammed some hobos (2 turns)
    Bagatelle (#799853) bamboozled some hobos (2 turns)
    Bagatelle (#799853) danced like a superstar (1 turn)
    Bagatelle (#799853) started 18 barfights (18 turns)
  • How is it you started 41 eruptions before the Heap closed? My clannie and I (and I'm usually doing the Heap myself) can only get to about half that before we encounter oscus. We've been going through the zones mostly in order, though we usually do Cold/Stench and then Spooky/Sleaze at the same time (since the falling icicles are more of a bother to me, and I'm a sauceror and not really suited for spooky hobos). Do we need more people in the dungeon to prolong the zones or something? --Flargen 21:59, 6 July 2008 (CDT)
    • Beats me. I know I was pumping non-combats, but as this was a while ago, I don't even recall if 41 is a reasonable number. Although the IP gang has a log with 35 activations. --Bagatelle 21:06, 7 July 2008 (CDT)

Picking my nose gained 694/647/718 stats. Main stat must have been about 226 before that (228 afterward). --Greycat 20:51, 6 July 2008 (CDT)

Got in after two flim flams, with + 15 combat frequency —Preceding unsigned comment added by BMW (talkcontribs) on 04:56, 10 July 2008

I was unable to enter after 5 flims and 5 boozles. "dozens" remain. We had 4 steam and 5 cold waters sent to the PLD. Also, it would make sense if high moxie allowed you to get into the club with less flim-flam-boozling. --Dunsel 15:08, 10 July 2008 (CDT)

My base moxie was over 350 at the time I was unable to get in with 10 flims and 10 boozles. This is supposed to be level 15-20 content, so I should have been able to get in by that point with that much moxie (which is more than a level 19 moxie class). --Flargen 16:37, 10 July 2008 (CDT)


I am fairly sure that entrance to the bar is not dependent upon flimflamming or bamboozling. Entrance is gained after diverting cold water from the Exposure Esplanade to the PLD. I flimflammed and bamboozled 9 times each, but was unable to gain entrance until diverting cold water once. It was the ONLY thing that changed between attempts to gain entry. In that Hobopolis run, we diverted no steam to the PLD and only cold water once. (Please note that this is pre-nerf data) --TheManStark 20:25, 10 July 2008 (CDT)

So this run around, we directed a bunch of cold water to the PLD. And this time I was able to get in after one flim-flam and one bamboozle (though I wasn't paying attention to the crowd sizes when I did this, so I may have been able to get in earlier). I've noticed that the amount increases each time I go into the club (and pick my nose). Does the crowd size increase everytime you get the adventure? Only when you try to enter the club (successful or not)? Only when you get into the club? Only when you get into the club and pick your nose? It doesn't always increase by one step, either; I've gotten "a bunch of" twice in a row now, though the amounts below that only occurred once. --Flargen 03:04, 15 July 2008 (CDT)

Wasn't expecting to get this adventure this many times today. I was able to get into the club with the amount at "dozens of" 8 times in a row. PLD is now clear for this instance, though, so I can't keep going to see if I'd eventually be unable to get in. --Flargen 03:23, 15 July 2008 (CDT)
I also was able to enter the club when "Getting Clubbed" said there were "dozens of" hobos in front of the club. I'm updating the main page accordingly. --ElroyJetson 13:31, 17 July 2008 (CDT)

This time around we sent cold water to the PLD 13 times, and redirected steam 0 times. The amount started at "dozens of". At 1 flim and 1 bamboozle I was unable to get in. After 3 flims and 1 bamboozle the amount was still at "dozens of". I would have thought steam would make things harder, but maybe you have to redirect some steam so that when you send in cold water afterwards more hobos go away from the club? --Flargen 23:37, 23 July 2008 (CDT)

After repeatedly failing to get past dozens of hobos at around 170 buffed moxie, I increased it to about 270 and got in straight away. —Yendor 05:46, 20 July 2008 (CDT)

  • In fact, 206 seemed to work just fine. —Yendor 05:53, 20 July 2008 (CDT)
    • Are you sure nothing else was changed? My moxie has been well over 350 (base) the entire time I've posted on this talk page, and I've had several stat buffs active (including plexiglass pants). --Flargen 23:37, 23 July 2008 (CDT)

I've been unable to get in during our ongoing run, after 5 flim-flams and 3 bamboozles. We've had a pattern of 2 steam redirects followed by sending 2 cold waters to the PLD, and the amount continues to refuse to drop below "dozens". My current theory is as follows:

  1. Sending steam to the PLD attracts hobos to the club.
  2. Sending cold water to the PLD repels hobos from the club.
  3. Sending steam becomes increasingly effective the more times you do it before sending cold water.
  4. Sending cold water is more effective when more hobos have been drawn to the club

Sending 3 steam followed by 2 cold water didn't help us get in (and amount remains at "dozens of". So it seems you need at least 4, possibly 5 or 6 consecutive steam sends to make the cold water repel enough hobos. The one run we have gotten in had 6 straight steam redirects followed by 5 cold water redirects. It may be that instead of "attracting/repelling hobos" the actual mechanic is "increasing/decreasing reputation of the club"; the end result is largely the same (get in with enough repelled hobos, or with low enough reputation), but they should be distinguishable (and I don't have enough data to distinguish). --Flargen 05:20, 2 August 2008 (CDT)

  • My clannie is doing a solo run right now and managed to get into the club a couple of times. Here's the relevant log data:
BB
diverted some steam away from Burnbarrel Blvd. (6 turns)
EE
diverted some cold water out of Exposure Esplanade (12 turns)
PLD
bamboozled some hobos (7 turns)
flimflammed some hobos (8 turns)
danced like a superstar (1 turn)
started a barfight (1 turn)


He'd sent in the 6 steams before adventuring in the PLD or sent in cold water from EE. He had this to say about the sequence:

My recollection is that I had tried to get into the club with 7 cold waters, and couldn't do it. At that time I already had all the flimflams and bamboozles. So I went back to add some cold water. Then I could get in.
I have sent no cold water since I was able to get into the club.
I believe it said dozens both before and after those last five cold waters. Which is why I was a little doubtful that they would be enough. But apparently they were.

So I guess it is just a "you need to send in enough units of sleaze reduction, with cold water reducing sleaze by 1 and steam increasing sleaze by 1" mechanic to get in. Was hoping for something a little more complex than that, but I guess that was too much to ask for. --Flargen 18:25, 19 August 2008 (CDT)

Is there a limit to the number of times that you can adventure here? I was using the club to level, with 15% increase in combat. After killing approximately 400 sleaze hobos and getting some form of this adventure a total of 60 times (2 bamboozle, 18 flimflam, and 40 dancing for stats, with diverting cold water 53 times and no steam), I stopped receiving all instances of this adventure. Possibly a nerf to prevent CLEESHing hobos to level?

Burnbarrel Blvd.:
    X was defeated by Ol' Scratch x 2 (2 turns)
    Y threw 25 tires on the fire (25 turns)
    X) started a tirevalanche (1 turn)
    Y defeated Hot hobo x 234 (234 turns)
    X defeated Hot hobo x 189 (189 turns)
    Y defeated Ol' Scratch (1 turn)
    X threw 5 tires on the fire (5 turns)
    X was defeated by Hot hobo x 13 (13 turns)
    Y was defeated by Hot hobo x 2 (2 turns)
    Y was defeated by Ol' Scratch x 2 (2 turns)
Town Square:
    Y went shopping in the Marketplace (10 turns)
    Y defeated Normal hobo x 658 (658 turns)
    X was defeated by Normal hobo x 6 (6 turns)
    X defeated Normal hobo x 133 (133 turns)
    Y helped Richard make 15 grenades (15 turns)
    X helped Richard make 10 bandages (10 turns)
The Purple Light District:
    Y defeated Chester (1 turn)
    Y '''flimflammed some hobos (18 turns)'''
    Y '''danced like a superstar (40 turns)'''
    Y '''bamboozled some hobos (2 turns)'''
    Y defeated Sleaze hobo x 503 (503 turns)
Exposure Esplanade:
    X yodeled a little bit (7 turns)
    X defeated Cold hobo x 369 (369 turns)
    Y yodeled like crazy (1 turn)
    X was defeated by Cold hobo x 65 (65 turns)
    Y defeated Cold hobo x 16 (16 turns)
    Y was defeated by Frosty (1 turn)
    Y defeated Frosty (1 turn)
    Y was defeated by Cold hobo (1 turn)
    X '''diverted some cold water out of Exposure Esplanade (53 turns)'''
    X raided 5 freezers (5 turns)
    X was defeated by Frosty x 2 (2 turns)
The Heap:
    X was defeated by Stench hobo (1 turn)
    X started 2 trashcano eruptions (2 turns)
    X defeated Stench hobo x 11 (11 turns)
The Ancient Hobo Burial Ground:
    Y defeated Spooky hobo x 79 (79 turns)
    Y was defeated by Spooky hobo x 2 (2 turns)
    Y watched some zombie hobos dance (1 turn)

--Earlobe Grey Tea 02:42, 31 August 2008 (CDT)

I get similar results: While soloing, the adventure just stopped showing up after ~450 adventures, even with 10% or 15% combat. I got 57 adventures there before it stopped:

Aelfinn (#931542) diverted some cold water out of Exposure Esplanade (13 turns)
Aelfinn (#931542) defeated Sleaze hobo x 504 (504 turns)
Aelfinn (#931542) flimflammed some hobos (25 turns)
Aelfinn (#931542) bamboozled some hobos (8 turns)
Aelfinn (#931542) danced like a superstar (24 turns)

--Aelfinn 07:33, 18 February 2009 (UTC)

Stopped getting this adventure after ~400 kills, 28 flimflams and 46 dances with 20% combats. 39 diverts from EE.--Karneval 15:51, 25 August 2009 (UTC)

Stopped getting this adventure after ~420 kills, 29 flimflams and 66 dances with 20% combats. 60 diverts from EE.--Karneval 12:36, 29 August 2009 (UTC)


Sliced-off Counter?

I was unable to get in at the point where:

Exposure Esplanade:
PhilmASTErpLus (#1804931) yodeled quite a bit (1 turn)
PhilmASTErpLus (#1804931) defeated Cold hobo x 304 (304 turns)
PhilmASTErpLus (#1804931) raided a fridge (1 turn)
PhilmASTErpLus (#1804931) diverted some cold water out of Exposure Esplanade (72 turns)
PhilmASTErpLus (#1804931) diverted some cold water to Burnbarrel Blvd. (2 turns)
PhilmASTErpLus (#1804931) raided 4 freezers (4 turns)
PhilmASTErpLus (#1804931) yodeled a little bit (12 turns)

Burnbarrel Blvd.:
Clanmate B defeated Hot hobo (1 turn)
Clanmate A was defeated by Hot hobo (1 turn)

The Purple Light District:
Clanmate B sent some trash to The Heap (17 turns)
Clanmate B defeated Sleaze hobo x 100 (100 turns)
PhilmASTErpLus (#1804931) defeated Sleaze hobo x 107 (107 turns)
PhilmASTErpLus (#1804931) danced like a superstar (20 turns)

However, according to what I know, I should be able to get in a further 72 - (20 - 1) - 20 = 33 times. Apparently the counter is sliced off somewhere near 50.

P. S. So much for cold water-pumping action powerleveling insanity. --Philmasterplus 07:51, 4 February 2010 (UTC)

I came here to post about the same phenomenon, Phil. I set up around 50 dances with an alt and was able to only do 21 of them before the club was closed to me again.

As such, here's what I'm inferring: the club starts at 42 popularity. We already know what raises and lowers it. You can get in at 21, but you can't reduce it past zero. --Pronell 23:38, 22 March 2010 (UTC)

  • It's possible that his main was doing other things and his alt was in the dungeon - the rules state that only one account per player may be in the dungeon at any given time - multis are allowed, in that their existence is ok, but only one account that belongs to the player may be in a clan dungeon at any time.Argus 06:35, 23 March 2010 (UTC)
    • I quote from the fourth wall notice "The new rules are simple: Do not take more than one account into a given instance of a clan dungeon." Until it is reset, it is the same instance. --Club (#66669) (Talk) 15:06, 23 March 2010 (UTC)
      • Right... and it still could be that his main account was never in this instance of the dungeon, only his multi (though it doesn't sound that way). --TimRem 16:01, 23 March 2010 (UTC)

The cap is 40. You can get in once at 21. After 40 cold water diversions, 20 dances are possible. After 20 more diversions, 20 more dances are possible. And so on ... --Sighy Pog 20:34, 19 October 2010 (UTC)

Picking nose contradiction

Does the "Pick your nose" sub-option make the club more popular or the adventure harder to get? The article reads:

  • Pick your nose: Gain Strengthliness, Wizardliness, Cheek depending on your main stat (capped at 1000). Makes club harder to get into.

Which contradicts the notes which state:

Getting into the club and choosing to "pick your nose" can make the club more popular.

Which is it? --Annoying nerd 07:35, 31 December 2010 (UTC)

  • Popular -> harder to get into club. --Raijinili 07:10, 8 March 2011 (UTC)