Talk:Gnarly gnome

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Using the HeBoulder's (major) yellow ray forces the flange but not the clockwork keys. This suggests the drop late is >1%, unless there is another conditional.--Maddsurgeon 18:02, 11 September 2009 (UTC)

  • It's right there in the notes, man: Neither of the clockwork keys can be pickpocketed. --Flargen 19:17, 11 September 2009 (UTC)
  • Also, the clockwork keys are conditional due to the way they handle the counting for the trophy related to them. --Terion 21:15, 11 September 2009 (UTC)

Yes, I got two clockwork keys from the same gnarly gnome. Woohoo! --Baltar 15:08, 11 Sep 2005 (Central Daylight Time)

Had it not happened to me as well, I would not have believed it. Woot, indeed. --Iason 13:42, 3 January 2006 (Central Standard Time)

Statistics

Era Date Encountered flange clockwork key x1 clockwork key x2 Information Source
Era 1 10-Mar-06 998 53 48 0 Item Drop Bonus: +50% Yiab
10-Mar-06 13 1 1 0 Item Drop Bonus: +30% Yiab
  • Note: I did not recieve any instances of more than 1 clockwork key.--Yiab 16:21, 11 March 2006 (CST)

Cyclops Eyedrops do not appear to work in this zone. 10 adventures yielded 2...springs. Two encounters with gnarly and 2 with nasty dropped nothing, in spite of +100% modifier. --Tsa05 12:35, 08 October 2009

No. First, 10 adventures is a tiny sample size. Second, you are getting the +100% modifier wrong: it's percent of the drop rate, not raw drop rate. IE something with a base 10% drop rate has a drop rate of 20% when you are running +100% to items. See Items from Monsters. --Lordebon 16:50, 8 October 2009 (UTC)

Dreadsylvania, arrowed these guys, and you.

I had all 1500% of the Dread item modifiers, and used the Wink at Familiar Name skill to get these to show up in the Dreadsylvanian Woods. I only got one clockwork key out of the three wandering encounters that occurred there.

So, either Dread item doesn't work on this monster, or on any "transplanted" monster in the dread zones, or there's a rejection rate.--Hastifer (talk) 22:55, 16 January 2014 (UTC)

  • 1500% isn't anywhere near enough to cap keys. 2%*16 = an expected 32% drop rate at 1500% item. You got 1/3, which fits this. I'm not sure where your conclusion is coming from--Cannonfire40 (talk) 04:47, 17 January 2014 (UTC)